I
iluyshin
Guest
Ok some people like DM, lots of running about at stupid speeds blasting everything in sight, fair enough.
But i am not one of them and here are my ideas to improve hl2 mp a lot.
These ideas are for TDM and i hope an objective type game play mode.
New game play modes:
Add an objective based game play, like the rebels have to blow something up or rescue a hostage. (You could have it like on the level nova prospect you must break out a scientist from a part of the prison. On another level you must blow up a generator to shut off a force field or something along those lines. I feel when you have an objective to achieve it makes team games so much more fun and far more intense.
You could have multiple objectives like:
1.) Blow up or shutdown the force field blocking area XXXX
2.) After gaining access to area XXXX blow this up or rescue this person etc.
In game changes:
First of all slow the game down and remove sprint, It is way to fast at the moment and makes the game just look silly and plays awful, Slow it down to the same pace as hl2 SP or say CS and it would make team play part of the game so much better, TDM is about team work but you can do almost none at moment as its so fast and random spawning.
Remove Gravity GUN from objective if it ever happens. I am all for picking stuff and a throwing it at people but on the whole it slows down the game greatly. And wouldn’t work well in objective mode.
In TDM make it so the combine all spawn at one area and rebels at another, It would make the game feel so much better to be fighting side by side with another rebel or combine and moving together and having them awesome fire fights.
I am sure many people will agree it would make the game so much more fun to move with a unit of your side than on your own.
Limit models for maps, ok some people will disagree a lot but i would prefer if you had a map like Nova prospect and that all combine players have the same uniform, I feel it would just add a extra layer of coolness to the game and add another level of team feeling to it. It will make people feel they are battling in Nova prospect not just a load of random combine’s troops with many uniforms.
Class selections.
I am personally not sure about this but it could be a good idea. Have a class selection screen or weapon combinations screen where you can select say 1 main gun a 2nd gun or say a manhack or rollermine or sentry gun depending on what side you are on, Just an idea.
The maps are fine for DM just big circles but for TDM and Objective mode they need more shape to them, Take a look at call of duty maps like dawnville, great design for a map there.
Maybe for TDM once you die that’s it you must wait for the round to end but i think that is best suited for an objective type game play.
These are my ideas, I know some people will flame. Go ahead.
What do you think?
But i am not one of them and here are my ideas to improve hl2 mp a lot.
These ideas are for TDM and i hope an objective type game play mode.
New game play modes:
Add an objective based game play, like the rebels have to blow something up or rescue a hostage. (You could have it like on the level nova prospect you must break out a scientist from a part of the prison. On another level you must blow up a generator to shut off a force field or something along those lines. I feel when you have an objective to achieve it makes team games so much more fun and far more intense.
You could have multiple objectives like:
1.) Blow up or shutdown the force field blocking area XXXX
2.) After gaining access to area XXXX blow this up or rescue this person etc.
In game changes:
First of all slow the game down and remove sprint, It is way to fast at the moment and makes the game just look silly and plays awful, Slow it down to the same pace as hl2 SP or say CS and it would make team play part of the game so much better, TDM is about team work but you can do almost none at moment as its so fast and random spawning.
Remove Gravity GUN from objective if it ever happens. I am all for picking stuff and a throwing it at people but on the whole it slows down the game greatly. And wouldn’t work well in objective mode.
In TDM make it so the combine all spawn at one area and rebels at another, It would make the game feel so much better to be fighting side by side with another rebel or combine and moving together and having them awesome fire fights.
I am sure many people will agree it would make the game so much more fun to move with a unit of your side than on your own.
Limit models for maps, ok some people will disagree a lot but i would prefer if you had a map like Nova prospect and that all combine players have the same uniform, I feel it would just add a extra layer of coolness to the game and add another level of team feeling to it. It will make people feel they are battling in Nova prospect not just a load of random combine’s troops with many uniforms.
Class selections.
I am personally not sure about this but it could be a good idea. Have a class selection screen or weapon combinations screen where you can select say 1 main gun a 2nd gun or say a manhack or rollermine or sentry gun depending on what side you are on, Just an idea.
The maps are fine for DM just big circles but for TDM and Objective mode they need more shape to them, Take a look at call of duty maps like dawnville, great design for a map there.
Maybe for TDM once you die that’s it you must wait for the round to end but i think that is best suited for an objective type game play.
These are my ideas, I know some people will flame. Go ahead.
What do you think?