M _Meitsi_ Newbie Joined Jan 18, 2005 Messages 213 Reaction score 0 Mar 4, 2005 #1 How to make npc:s speak?
Faulk_Wulf Newbie Joined Nov 21, 2004 Messages 166 Reaction score 0 Mar 4, 2005 #2 I trigger an ambient_generic (?) to say whatever .wav file I wish. (And parent it to the NPC.) I garentee this is probably not how Valve did it. But it works in most cases.
I trigger an ambient_generic (?) to say whatever .wav file I wish. (And parent it to the NPC.) I garentee this is probably not how Valve did it. But it works in most cases.
MetalPiranha Newbie Joined Dec 27, 2004 Messages 243 Reaction score 0 Mar 4, 2005 #3 But what about the mouth movement? How do you make the model do a 'face poser' pose. I need to know this too
But what about the mouth movement? How do you make the model do a 'face poser' pose. I need to know this too
M _Meitsi_ Newbie Joined Jan 18, 2005 Messages 213 Reaction score 0 Mar 4, 2005 #4 I tested that and alyx did move her mouth... But how to make it the style it's meant to be maked... And how to make quiczombies jump from roof?
I tested that and alyx did move her mouth... But how to make it the style it's meant to be maked... And how to make quiczombies jump from roof?
Faulk_Wulf Newbie Joined Nov 21, 2004 Messages 166 Reaction score 0 Mar 4, 2005 #5 Quick zombies jump on their own. Now if you need a specific spot for it to jump to, try a scripted_seqence. As far as the voice thing, I can't help you with that anymore. I told you I did it a half-butt way... Anyone else?
Quick zombies jump on their own. Now if you need a specific spot for it to jump to, try a scripted_seqence. As far as the voice thing, I can't help you with that anymore. I told you I did it a half-butt way... Anyone else?
Flippage Newbie Joined Nov 15, 2004 Messages 172 Reaction score 0 Mar 5, 2005 #6 run Face Poser, learn to use it, save the lcd file, open hammer, put the LCD entity in, trigger it