R rex64 Newbie Joined May 26, 2005 Messages 106 Reaction score 0 Jun 3, 2005 #1 I have a wall that I would like to walk through. How can you make the properties so that it looks normal, however you do not get stuck on it. Thanks.
I have a wall that I would like to walk through. How can you make the properties so that it looks normal, however you do not get stuck on it. Thanks.
W WAR_Nuker Newbie Joined Mar 29, 2005 Messages 627 Reaction score 0 Jun 3, 2005 #2 tie it to func_illusionary
Mapster Newbie Joined Feb 16, 2005 Messages 357 Reaction score 0 Jun 3, 2005 #3 turn it into a func_wall (i think that's what it is) change the render to 50 and the type to solid
Raeven0 Newbie Joined Jan 16, 2005 Messages 2,495 Reaction score 0 Jun 3, 2005 #4 Func_illusionary, being obsolete, should be avoided. Func_wall, being obsolete, should also be avoided, but for the record, it's always solid. What you're looking for is func_brush. It has a Solidity property; set that to Never Solid.
Func_illusionary, being obsolete, should be avoided. Func_wall, being obsolete, should also be avoided, but for the record, it's always solid. What you're looking for is func_brush. It has a Solidity property; set that to Never Solid.
W wizardjames Guest Jun 3, 2005 #5 well, jezz .. someone beat me by 10 mins..rats buy yes func_brush, and make it never solid, and u will have it look like a wall.. but if u walk to far .. u fall..or go tho.. u see it alot on nippers maps
well, jezz .. someone beat me by 10 mins..rats buy yes func_brush, and make it never solid, and u will have it look like a wall.. but if u walk to far .. u fall..or go tho.. u see it alot on nippers maps