how to make walk throuable walls

rex64

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I have a wall that I would like to walk through. How can you make the properties so that it looks normal, however you do not get stuck on it. Thanks.
 
turn it into a func_wall (i think that's what it is) change the render to 50 and the type to solid
 
Func_illusionary, being obsolete, should be avoided.

Func_wall, being obsolete, should also be avoided, but for the record, it's always solid.

What you're looking for is func_brush. It has a Solidity property; set that to Never Solid.
 
well, jezz .. someone beat me by 10 mins..rats buy yes func_brush, and make it never solid, and u will have it look like a wall.. but if u walk to far .. u fall..or go tho.. u see it alot on nippers maps
 
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