Edcrab
Veteran Incompetent
- Joined
- Aug 3, 2003
- Messages
- 2,388
- Reaction score
- 0
I was just wondering what people thought of the D3 beasties. The generic melee zombies are fine by me and the uniformed gunmen (or gunundead) are highly reminiscent of the grunts and sergeants from the older games.
I’m ambivalent about the revamped imps, but at least they still toss fireballs around. I’d like to see someone model a brown, semi-scaly rough skinned spiky replacement mind.
Lost Souls need to be more skull-like in my opinion. Look far to alien, not enough like a demonic apparition.
Sounds odd, but despite whining about the imps’ new appearance the Hell Knight is definitely memorable; and the new demon is… interesting, although not that recognisable. I always thought Pinky looked daft and out of place, however.
Those two headed, gory backed monsters (someone better tell me their actual name) feel purely ornamental- there’s nothing they can do that imps can’t do better.
Not entirely monster relevant, but the power of the flashlight bash is surprising, especially considering how weak and puny the animation makes it feel. Pistol is left frustratingly lacking- it’s more cost efficient to whack enemies around. This isn’t easy when they’re in large groups- I find myself repeatedly annoyed to hell (urrgh, now there’s a bad pun) when my screen goes wobbling around madly as I’m pummelled by the forces of darkness. Perhaps I’m just too pampered by the “old school” non-reactive screens of the first Dooms…
In the original games there was no real difference between enemies except for appearance, damage, health and speed; hell, same goes for most games. At least here there's a bit more variation in behaviour and abilites (leaping imps, woo); it's just that now its incredibly hard to compare new monsters to their ancestors.
Behold, for now I wear the human pants. Ahem.
I’m ambivalent about the revamped imps, but at least they still toss fireballs around. I’d like to see someone model a brown, semi-scaly rough skinned spiky replacement mind.
Lost Souls need to be more skull-like in my opinion. Look far to alien, not enough like a demonic apparition.
Sounds odd, but despite whining about the imps’ new appearance the Hell Knight is definitely memorable; and the new demon is… interesting, although not that recognisable. I always thought Pinky looked daft and out of place, however.
Those two headed, gory backed monsters (someone better tell me their actual name) feel purely ornamental- there’s nothing they can do that imps can’t do better.
Not entirely monster relevant, but the power of the flashlight bash is surprising, especially considering how weak and puny the animation makes it feel. Pistol is left frustratingly lacking- it’s more cost efficient to whack enemies around. This isn’t easy when they’re in large groups- I find myself repeatedly annoyed to hell (urrgh, now there’s a bad pun) when my screen goes wobbling around madly as I’m pummelled by the forces of darkness. Perhaps I’m just too pampered by the “old school” non-reactive screens of the first Dooms…
In the original games there was no real difference between enemies except for appearance, damage, health and speed; hell, same goes for most games. At least here there's a bit more variation in behaviour and abilites (leaping imps, woo); it's just that now its incredibly hard to compare new monsters to their ancestors.
Behold, for now I wear the human pants. Ahem.