CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
The two players that control these characters are able to play with each other online. No split-screen, as the team wanted to keep up a certain level of graphical performance. The game has been in development for two years, and the work is easy to see: it looks beautiful, with detailed weapons and enemies. The environments are likewise large in scale. While this is a dungeon crawl, be prepared for some sweeping vistas and epic set pieces.
The perspective is third-person, and co-op finds its way into every aspect of gameplay. You'll be able to carry three potions to resurrect your partner and, in a nice twist, you can see them on your belt; you visually know how reckless or tight you have to play the game. You can throw these vials across the level as well... if you can see your downed comrade, you can rescue them. Both characters are able to use magic to buff the other, and we had the chance to see this in action during a boss fight. Caddoc used his strength to hold down a weakened monster so that E'lara could shoot an arrow into a weak spot to kill it.
setting seems kind of generic. also a departure from their usually deep games
We're told to expect length equal to the other action games we've been playing in the past year, which seems to be industry code for ten hours or less.
http://arstechnica.com/gaming/news/...operty-online-co-op-dungeon-crawler-a-hoy.ars