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Kim Swift, part of the original team that made the student project Narbacular Drop and later Portal, has disagreed with claims that Valve has a flat management structure. Kim, who left Valve in order to become a project lead at Airtight Games, has said to Eurogamer
This refutes assetions made about Valve's structure in their recently publisher employee handbook and statements made by Michael Abrash on an official Valve blog as well as various statements made by Gabe Newell in interviews.
You can read the rest of Kim's statements on the issue here.
I guess for me, Valve as a company definitely has a lot more freedom for developers working there than a lot of other companies. But I disagree with the suggestion that they have no structure there. They do actually. They have management, there's the board of directors of the company, there's Gabe Newell. Those guys at the top of the company definitely have opinions on how things should be run.
This refutes assetions made about Valve's structure in their recently publisher employee handbook and statements made by Michael Abrash on an official Valve blog as well as various statements made by Gabe Newell in interviews.
You can read the rest of Kim's statements on the issue here.