I Hate Mountains - Left 4 Dead 1 Campaign Coming June

Hectic Glenn

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[br]From the makers of the hugely successful mod, Portal Prelude comes I Hate Mountains. A Left 4 Dead 1 campaign by a hugely talented and dedicated team who are hoping to emulate the quality of the official L4D1 campaigns. By the look of the media from their website it is shaping up to being something quite special.
The difference is that our campaign is entirely nature-oriented, there's only a few building and most of the action takes place in outdoor environments much Like Blood Harvest on Left 4 Dead 1. We also focused our development on offering a better re-playability by providing several long alternate paths in the levels.
Expect to see 5 maps from the campaign which is to be released early June. Check out some of the media below or watch their very impressive I Hate Mountains Trailer here. The team also hope to convert the campaign for L4D2 usage in the future.[br]

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Glad to see L4D1 getting some much-needed love.

The screenshots look good.

Edit: The video looks even better. Can't wait!
 
Woahh,, looks awesome... I've been waiting for this campaign for a while. Seems like the wait was worth it!
 
Looks like this could be quite good.

The danger with the "long alternate paths" approach is always that the paths will be unbalanced, with one path being the easiest. Then everyone will always go for the "optimum" route.
 
Looks like this could be quite good.

The danger with the "long alternate paths" approach is always that the paths will be unbalanced, with one path being the easiest. Then everyone will always go for the "optimum" route.

That can easily be fixed with the AI director.
 
Ahh. The way the title of this post was worded, I thought it was the new Valve map, prequel to The Passing, thing.

I wasn't a fan of Portal Prelude at all* so am approaching this with trepidation.

*The clearly spent a lot of time on the look of it, which was impressive, and the trailer won us all over, but it was backed up with god-awful gameplay.
 
Blasphemy. I had a blast throughout most of Prelude. Gameplay was its strong point.
 
Prelude was hard, it didn't bring many new ideas with regard to puzzles but really ramped up the difficulty in comparison to vanilla Portal. While that didn't float my boat, it was the best Portal mod made (until Blue Portals gets released soon...perhaps).

Anyway a L4D campaign can't suffer from those same problems. They are evidently a talented team so I'm confident this will be a blast to play.
 
Portal: Prelude was okay. The flash version mappack was more fun. Prelude didn't really advance the puzzling, but upped the difficulty of the platforming several steps. Flash version mappack expanded the puzzling aspect.

In short, if you liked Portal, you would like the flash version mappack. You may or may not like Portal: Prelude.

Also, I was hoping this was going to be the official L4D1 Passing-related campaign.
 
My main complain with Prelude (other than the dreadful acting, I seriously wasn't sure whether it supposed to be real people or robotic voices talking to me) was they didn't try to help the player at all. I got through most chambers ok, but for the one where you have to hold crouch to make you go faster through the portals. They did give a hint in the end, but they wait for you to frustrate yourself for ten minutes falling just short of the jump every time. I didn't even know you could go faster by doing that.
 
My main complain with Prelude (other than the dreadful acting, I seriously wasn't sure whether it supposed to be real people or robotic voices talking to me) was they didn't try to help the player at all. I got through most chambers ok, but for the one where you have to hold crouch to make you go faster through the portals. They did give a hint in the end, but they wait for you to frustrate yourself for ten minutes falling just short of the jump every time. I didn't even know you could go faster by doing that.

I'm pretty sure that's just the one puzzle early on (unfortunately, I think it caused some people to give up on the game really early on. And yes, the voice acting and writing becomes incredibly dreadful at the end (actually, it's techinically dreadful throughout, but the Glados-y voices don't reveal that they're humans until way later on, but they talk like robots throughout, and I enjoyed listening while I still thought they were robots).
 
The voice acting is actually done by text-to-speech programs.
 
Makes sense. Until they're revealed as people they made for pretty good Glados-esque personas.
 
Especially if you listen to/read the commentary where he states that it was very important to him that it was clear to the players that it was actual people watching them, not robotic voices.
 
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