I
Illuminati
Guest
Innovation is, I believe, the most important value that a game producer can have. Without it, games become repetitive, stagnant and boring.
I have reached the point where I no longer will wait with baited breath for the next most realistic-looking graphics. After turning on Anti-aliasing and Anistropic filtering (all the way up, thanks ATI), I had many moments in HL2 where I simply stared at the screen, in near disbelief that the scene on my monitor wasn't pre-rendered.
I've been around the world when it comes to different genres of games. From FPS to RTS to MMORPGs and other acronyms that I can't remember. Thinking back on a lifetime of game playing, I must recognize that a vast majority of "timeless classics" have involved a major innovation. For me, at least, innovative games always hook me.
Here's what I'm asking for, and if it already exists, point me in that direction.
I want a cross between an MMORPG, Counter Strike, America's Army, TFC and C&C.
A hybrid like what I just mentioned could either be one of the most innovative games ever, or look like a litter of puppies born on 3-mile island. I have a dream it might just be a damn fun game to play.
This idea is based very heavily on a couple of accepted "truths" that encourage me that something so complicated could actually work:
1. Responsibility for one's actions, with no "restart button."
My inspiration came from a history-buff friend explaining the many different roles needed on a military ship in the 17th century. I imagined a "mod" where you used the grav gun to pick up and load cannon balls into a cannon. I chuckled to myself and went to sleep that night thinking about it. Eventually, the idea brewed in my head untill I realized that a real-time strategy game could be implemented all the way down to delivery shipments and supplies could be handled by real people. I would find it exciting to drive a truck to the front lines, knowing that the goods in my truck would benefit the people on my team.
Roles requiring training like tank drivers or pilots would actually be handled like a flight sim, with complex and realistic controls.
I also imagine players rising through the ranks to become generals and commanders, and these players who have achieved such ranks also gain the ability to "comment" on lower players. Other players who behave as ordered would be commended, and those who disobey are given demerits.
Could you imagine getting an e-mail as you sit, surfing the internet, from an in-game friend telling you that an attack is being planned and to sign in and get ready to help. If you were given too much warning, just being a lowly soldier, you could perhaps alert someone else on the other team (in real life) and ruin the surprise. Could you imagine ammasing a large invasion front at 3AM Eastern time while most of the players (most) would be asleep and not signed in?
I would imagine that long-term "rounds" would be over when the population of one side outnumbers the other in terms of non-dead players online. Maybe a 70/30 split?
Anyway, I'd like to hear some feedback on this idea, and if it is being implemented in any way.
I have reached the point where I no longer will wait with baited breath for the next most realistic-looking graphics. After turning on Anti-aliasing and Anistropic filtering (all the way up, thanks ATI), I had many moments in HL2 where I simply stared at the screen, in near disbelief that the scene on my monitor wasn't pre-rendered.
I've been around the world when it comes to different genres of games. From FPS to RTS to MMORPGs and other acronyms that I can't remember. Thinking back on a lifetime of game playing, I must recognize that a vast majority of "timeless classics" have involved a major innovation. For me, at least, innovative games always hook me.
Here's what I'm asking for, and if it already exists, point me in that direction.
I want a cross between an MMORPG, Counter Strike, America's Army, TFC and C&C.
A hybrid like what I just mentioned could either be one of the most innovative games ever, or look like a litter of puppies born on 3-mile island. I have a dream it might just be a damn fun game to play.
This idea is based very heavily on a couple of accepted "truths" that encourage me that something so complicated could actually work:
1. Responsibility for one's actions, with no "restart button."
2. There are two kinds of people in the world. Those that read the instruction booklet, do the tutorial, etc... and those that run into any situation and learn on the fly. Both of these people should be able to play and not get "penalized" for their gameplay style.In MMORPG's, your character can be deleted, fined, or temporarily kicked for misbehaving. Steam banned people who used illegal versions of HL2. It has already been established that people are willing to commit to an account which they are ultimately responsible for. Password protect it and don't let your 10 year old little brother play.
3. Video Game players (especially) will do incredible amounts of work just for a title.I, personally, read the whole instruction booklet, play every "tutorial" possible and I've even done a statistical analysis (albeit amateur) on the shot pattern of each rifle in CS. Half the time, "twitch shooters" will shoot me before I shoot them, but that's just not me. All this comes out of a game I played on the Sega Master System that I couldn't beat to save my life. It was a racing game and I kept losing every race. Turns out (after I traded the game in for a lame "Penguin Land" game) that by holding down both gas and brake, you'd engage the "turbo." If I read the instruction booklet, I'dve known that. So I vowed, so long as I live... etc...
4. People who play video games don't always want to be the "HW Guy" of the team.Look at these forums... how happy were you when you finally became an Antlion Guard? Ever play FFXI and finally got your Chocobo License? How about in World of Warcraft when you reach level 35 and finally get to wear your underwear on your head? Ok, I never played WoW, but I think you catch my drift. Video gamers have matured and established themselves to have the ability to (I say that in italics because even people capable of maturity don't always show it) be mature gamers who can set long-term in-game goals and work towards them.
Sorry, but the "hero" role is out. Nobody cares about the "glory" of being a lone gunman mowing down row after row of enemy soldiers. The sniper, who waits in the shadows, using patience and cunning to make a kill, the engineer who stays behind and makes sure the technical portion of the equipment used in battle is in tip-top shape, the medic. There are more than enough people willing (and eager) to play the "support" roles needed for my dream game.
My inspiration came from a history-buff friend explaining the many different roles needed on a military ship in the 17th century. I imagined a "mod" where you used the grav gun to pick up and load cannon balls into a cannon. I chuckled to myself and went to sleep that night thinking about it. Eventually, the idea brewed in my head untill I realized that a real-time strategy game could be implemented all the way down to delivery shipments and supplies could be handled by real people. I would find it exciting to drive a truck to the front lines, knowing that the goods in my truck would benefit the people on my team.
Roles requiring training like tank drivers or pilots would actually be handled like a flight sim, with complex and realistic controls.
I also imagine players rising through the ranks to become generals and commanders, and these players who have achieved such ranks also gain the ability to "comment" on lower players. Other players who behave as ordered would be commended, and those who disobey are given demerits.
Could you imagine getting an e-mail as you sit, surfing the internet, from an in-game friend telling you that an attack is being planned and to sign in and get ready to help. If you were given too much warning, just being a lowly soldier, you could perhaps alert someone else on the other team (in real life) and ruin the surprise. Could you imagine ammasing a large invasion front at 3AM Eastern time while most of the players (most) would be asleep and not signed in?
I would imagine that long-term "rounds" would be over when the population of one side outnumbers the other in terms of non-dead players online. Maybe a 70/30 split?
Anyway, I'd like to hear some feedback on this idea, and if it is being implemented in any way.