I miss pc games ...

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The stat fiddling, inventories, isometric rpgs, turn-based, flight/space sims. What happened to these games? Has demand died?. Is it possible to look at a high end pc these days without seeing a more powerful 360 that can also browse the web?

**** mmos in their stupid ass.
 
What happened to these games? Has demand died?.

Probably not, but now that gaming has become mainstream, developers need to cater to the bigger audience in order to pull in the profits.
 
SimCity Societies, the fifth in a revered series of games that can never really be done on consoles is painfully average.

Crysis, a game that may as well be a console game by any other name has got amazing reviews left, right and centre.

The Rollercoaster Tycoon series has finished and been replaced by an awful console friendly series with virtually none of the depth of the original game.

So in answer to your question, it's either because they don't sell or because companies don't put enough effort in any more. :(
 
SimCity Societies, the fifth in a revered series of games that can never really be done on consoles is painfully average.
It's not really Sim City 5 though. It wasn't even made by Maxis. It was made by the team that made Caesar IV which also sucked balls.

I don't understand the dumbing down of games. I don't get why adding a decent RPG element to Bioshock with a proper PC-style inventory would've resulted in less sales. Gears of War/Bioshock/Oblivion sold because they looked nice. To sell to the mainstream your game has to have nice graphics, simple.

Dumbass devs don't need to dumb down the gameplay, although they seem to think they need to.
 
Siins of a Soolar Empiiire..
FEBUARY!!
 
pirating ring a bell?

plus the console market is much larger then it was when the ps1 and n64 systems were out.
 
Eventually they'll realize that there's still a whole world of computer users out there who want to play something more than Popcap games. They may be graphically inferior to the latest Real Life Simulator (TM) on the Xbox720, but I'm betting that there will be a resurgence in innovative, genre-bending games like in the late 80s/early 90s. And that revolution won't be hampered by the limited functionality of a controller. :p

I will wait patiently for that day, when I can once again pick up a game that needs me to use every part of my keyboard. Oh yeah.
 
Pirating is really taking a toll on the PC market. If you look at any torrent site, the first five Crysis results show about 10,000 seeds and five times that leaches. That's a ****-ton of money that they will never see. When you can make a console game where millions have to buy the actual disc (sure, you can pirate the Xbox versions and burn them, but I've never tried this so I'm not sure how well they work), why even bother with the PC? At least just make a shitty port to the PC to see if you can hook a few bucks from that market as well (look at EA). It's all about profit. Hopefully with systems like Steam and the pay per month games, the PC won't suffer a horrendous death which seems inevitable at this point.
 
PC games nowadays are notorious for being "consol'ed" as some PC gamers jokingly call it. Oblivion is a fine example. But thanks to the dedicated and hardcore modding community, we can enjoy such games as they were really intended to be while those console suckers are stuck with the crappy versions.:p Slowly but surely, I think I'm beginning to become a PC snob in that respect.:D BTW: Thanks sea for the OOO recommendation for Oblivion just in case you missed it in the the previous thread.:cheers:
 
The PC is still strong, sure the consoles outsell the PC in games when clumped together. But when you treat the PC as another console it will comeout one of the strongest.

But I do agree that the gameplay used to be much better back in the days.
 
Pirating is really taking a toll on the PC market. If you look at any torrent site, the first five Crysis results show about 10,000 seeds and five times that leaches. That's a ****-ton of money that they will never see. When you can make a console game where millions have to buy the actual disc (sure, you can pirate the Xbox versions and burn them, but I've never tried this so I'm not sure how well they work), why even bother with the PC? At least just make a shitty port to the PC to see if you can hook a few bucks from that market as well (look at EA). It's all about profit. Hopefully with systems like Steam and the pay per month games, the PC won't suffer a horrendous death which seems inevitable at this point.

You practically have to spend 12 months waiting for it to finish downloading don't you?

shitty d/l speeds, huge game files, then you need keys and cracks, and ... well screw that. I'd never get caught sitting there d/l sumpthin like that all days. By the time you get the game, it's already hit a price drop

You can get the PC games for like $30-$50.

'sides, can't you just d/l (torrent) console games too?

if not, I'll be shocked.
 
The PC is still strong, sure the consoles outsell the PC in games when clumped together. But when you treat the PC as another console it will comeout one of the strongest.

I wish that were true, but the console market accounts for 89% of all gaming revenues. The PC is but a speck...
 
You practically have to spend 12 months waiting for it to finish downloading don't you?

shitty d/l speeds, huge game files, then you need keys and cracks, and ... well screw that. I'd never get caught sitting there d/l sumpthin like that all days. By the time you get the game, it's already hit a price drop

You can get the PC games for like $30-$50.

'sides, can't you just d/l (torrent) console games too?

if not, I'll be shocked.

You have no idea how many people just download their respective torrent programs and expect it to work. You need to tweak the settings, open ports, etc. When downloading mods, I often get 500kbps+. If I were to DL Crysis right now, I'd be done tomorrow morning. This is why people don't buy PC games anymore. A simple over night DL and you have it.
 
Yah. I could do it, I don't have the hardware to run it, but the theft of intellectual property is pretty easy.

Ah, I miss PC games too. Fallout 3 better be halfway decent, Bethesda...
 
pirating ring a bell? plus the console market is much larger then it was when the ps1 and n64 systems were out.
Have you forgot that pirates can just as easily crack ROMS for emulators?:| There are illegal mod chips that allow this sort of thing for consoles.
 
You practically have to spend 12 months waiting for it to finish downloading don't you?

If you know where to look (which isnt hard to learn) you can download them in a matter of hours.

shitty d/l speeds, huge game files, then you need keys and cracks, and ... well screw that. I'd never get caught sitting there d/l sumpthin like that all days. By the time you get the game, it's already hit a price drop

Well, like I said, most people who pirate games know where to look for fast speeds (im talking like 800KB/s), plus you just delete the files or burn them afterwards, so space isnt much on an issue, and cracks are usually just a "copy this file into your directory" level of simplicity. Its really easy, which is why so many people do it.

'sides, can't you just d/l (torrent) console games too?

if not, I'll be shocked.

Yeah you can, but they're less readily available, and are a bit more complex to pull off correctly.


What I think publishers should try and start doing is online rentals. Like, you pay 5 bucks for 5 days of gametime, and you just download a rental version of the game. I pirate some games, and mostly because I dont know if they're any good, or my kind of thing. Demos dont prove shit, beyond seeing if your computer is good enough. So a way to rent PC games I think would slow the pirating buisness at least a little.
 
i only buy games that are actually worth buying. like valve games and bioshock. they were worst purchasing. most pc games i see now are just plain stupid and boring. i might give cod 4 a go as well.
 
I wish that were true, but the console market accounts for 89% of all gaming revenues. The PC is but a speck...

That is a myth.

http://forum.pcvsconsole.com/viewthread.php?tid=21098

Is but one source of information, as you can see from that chart EA has sold more games this year for the PC then any other platform save the PS2 (that currently dominates).

PC sales has a historic tendency to drop for a while when a new generation of consoles are released.
 
'sides, can't you just d/l (torrent) console games too?

You can, but it takes more effort. You need to burn the games and chip the console in question so it takes pirated games. I believe a smaller % of the console market actually know how to do this then the PC market.
 
That is a myth.

http://forum.pcvsconsole.com/viewthread.php?tid=21098

Is but one source of information, as you can see from that chart EA has sold more games this year for the PC then any other platform save the PS2 (that currently dominates).

PC sales has a historic tendency to drop for a while when a new generation of consoles are released.

EA's sales figures are hardly reliable evidence of overall PC sales. Especially considering they whore out shitloads of crappy rehashes of games on a yearly basis.
 
The stat fiddling, inventories, isometric rpgs, turn-based, flight/space sims. What happened to these games? Has demand died?. Is it possible to look at a high end pc these days without seeing a more powerful 360 that can also browse the web?

**** mmos in their stupid ass.
You might want to take a look at Obsidian's stuff, especially NWN2, its expansion and its mods.
 
The PC needs another Deus Ex! (I don't nessisarily mean Deus Ex 3, I just mean a game that is in the spirit if Deus Ex, unlike Invisible War)
 
EA's sales figures are hardly reliable evidence of overall PC sales. Especially considering they whore out shitloads of crappy rehashes of games on a yearly basis.

Well, I do not really see how rehashes cannot be counted. Its not like console games do not have these. Anyway, you show me your sources.
 
the whole pirating thing is interesting, a guy i worked with who just left to go back to study in France worked here for 3 months as a games tester for Activision before going to where i work in Topman, he did Cod4(needed French, Spanish speakers for localisation of the 360 version), hes in the credits there somewhere, anyway when i told him i bought the game he basically lol'd in my face.

he asked me why i didn't get the warez/cracked version for the 360 as if buying it was the abnormal thing, then he went on to say that the guys at Activision already had it cracked, now by 'Activision' perhaps he just meant the other testers but his comments made me think...
 
the whole pirating thing is interesting, a guy i worked with who just left to go back to study in France worked here for 3 months as a games tester for Activision before going to where i work in Topman, he did Cod4(needed French, Spanish speakers for localisation of the 360 version), hes in the credits there somewhere, anyway when i told him i bought the game he basically lol'd in my face.

he asked me why i didn't get the warez/cracked version for the 360 as if buying it was the abnormal thing, then he went on to say that the guys at Activision already had it cracked, now by 'Activision' perhaps he just meant the other testers but his comments made me think...

I really think we need new technology that makes it difficult to pirate stuff, either that or an economic model that makes pirating not so harmful to developers. Like an internet tax perhaps that is ditributet to companyies according to software downloads.
 
Probably not, but now that gaming has become mainstream, developers need to cater to the bigger audience in order to pull in the profits.

Call shit shit when you see it: They are dumbing down games to cater to the lowest common denominator.

Like Bethesda and Fallout 3.
 
I really think we need new technology that makes it difficult to pirate stuff, either that or an economic model that makes pirating not so harmful to developers. Like an internet tax perhaps that is ditributet to companyies according to software downloads.
Yeah, lets ruin the internet so game devs can make more $ than they deserve.
 
Call shit shit when you see it: They are dumbing down games to cater to the lowest common denominator.

Like Bethesda and Fallout 3.
Yeah, so idiot console gamers who can't tell the difference between a CPU and GPU or what a "file extension" is can play.:p
 
It takes me about 6 hours to download a 2gb file, VirusType2. It's not difficult at all.

You can torrent console games, but depending on the console, extensive modding to the actual console is required.
 
Call shit shit when you see it: They are dumbing down games to cater to the lowest common denominator.

Like Bethesda and Fallout 3.

It doesnt matter if its shit or not, it sells like crazy and obviously a lot of people enjoy them.
 
I agree about Beth and Fallout 3. It's horrible.

Oh, so you've played it? ****ing idiot, go back to No Mutants Allowed

Anyways, I miss playing pc games, the last one I was really into that wasn't an MMO was Mafia, other than that it's been all shit.
 
Why is the hate directed only to me? I merely agreed with what two people already said before me. By the way, I don't particularly like NMA but your ignorant hate towards them is almost too hypocritical given your statement about the fact I haven't played Fallout 3. To say the truth, I haven't even played Fallout 1 and 2. What's your point, anyway? That an almost bankrupt publisher selling a niche series for some quick cash is a good thing? Maybe changing a niche series to a mainstream series is a good thing in your book too? It's the gaming equivalent of a Hollywood studio making an action film based on Catcher in the Rye, you know. You don't need to have played Fallout 1, 2 or 3 to know that much.
 
Here are arguably some of the best PC games and the state of the developers that worked on them (taken mostly from Wikipedia):

Descent Series (Parallax Software) - Descent never really hit mainstream, but those who enjoyed it still remember it as a great FPS/space sim hybrid. Parallax Software broke apart after the release of Descent 2. One half (Outrage Entertainment) continued the series with Descent 3, while the other (Volition) created the unrelated Descent: FreeSpace - The Great War. Both studios were purchased by THQ, but only Volition survives to this day. It went on to create the Red Faction series and Saint's Row.

Deus Ex (Ion Storm) - Ion Storm was founded by John Romero, Warren Spector and Co in 1996. While they are best known for Deus Ex, they are also infamous for the over-hyped failure Daikatana. Their sequels to both Deus Ex and the Thief series received merely average scores and recognition. The studio closed completely in 2005. John Romero is currently working on a game known as "Severity", a multiplayer FPS set for release in 2008. Warren Spector went on to found Junction Point Studios, and they are currently working on and unnamed fantasy title that uses Valve's source engine.

Fallout Series (Black Isle Studios) - Known for both the Fallout and Icewind Dale series', Black Isle met it's end in 2003 after the entire company was laid off by Interplay. Most of it's employees went on to found Obsidian Entertainment. Obsidian are known for KOTOR 2 and Neverwinter Knights 2. They are currently working on an RPG set in the Aliens universe of movie fame.

Grim Fandango (LucasArts) - Tim Shafer is a legend among older PC gamers. Partly responsible for the Monkey Island series and lead designer for both Full Throttle and Grim Fandango at LucasArts. He left in 2000 to found Double Fine Productions, their first game being Psychonauts. Their next major title, Brutal Legend, is set for release in 2008 on consoles only.

Half-Life Series (Valve) - Needs no introduction here. Valve continues to be one of the major driving forces in PC gaming.

System Shock 2 (Irrational Games) - System Shock 2 was a joint development, with fledgling Irrational Games being assisted by Looking Glass Studios. Irrational also developed the lesser known titles Freedom Force and SWAT 4. In 2006, Take-Two Interactive acquired Irrational Games, and it was renamed to 2K Boston/Australia. Under this new name, it released Bioshock.

Thief 1 & 2 (Looking Glass Studios) - Best known for the Thief series, Ultima Underworld, and System Shock. Looking Glass went out of business in 2000. Many of it's ex-employees went on to work on hit games such as Deus Ex, Half-Life 2, Bioshock, and Oblivion.

Yeah, I probably left a lot out, but these were my personal favorites.
 
Well with any luck that RTS I'm fleshing out will make certain gamers :D
 
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