ratmanxx
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- Joined
- Aug 7, 2009
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Hi everybody!
I am new on this forum, and now I ask you for help me. I'm in a game creator team, and we are making now a Dragon Ball, titled Saiyan aftermath. I'm modeler, and we didn't discussed with the team how we would make the hair and cloth animations, but one of my ideas was, do it with bones, and make the animation of them in 3ds max, so we won't use real time physics for this. But I need ideas how to do it exactly. We are working with HL2 smd format, so we need skeletal animation for everything, I think. I hope you can help us.
I am new on this forum, and now I ask you for help me. I'm in a game creator team, and we are making now a Dragon Ball, titled Saiyan aftermath. I'm modeler, and we didn't discussed with the team how we would make the hair and cloth animations, but one of my ideas was, do it with bones, and make the animation of them in 3ds max, so we won't use real time physics for this. But I need ideas how to do it exactly. We are working with HL2 smd format, so we need skeletal animation for everything, I think. I hope you can help us.