T
taikuodo
Guest
Ive been to cdg gunshop and csnation forums, no one there knows jack about this and i need to find help fast cus i dont know what im doing wrong!
http://www.*************/wiki/index.php/Converting_1.6_Models
using this tutorial
i converted all my textures and put into sourcesdk/cstrike_sample_content/materials/weapons/v_models/knife_t
I put all my smds, textures, my v_knife_t.qc into sourcesdk/cstrike_sample_content/models/weapons/
I put the qc-comp.bat in sourcesdk/bin
also for the .bat
[ steampath ] /steamapps/ [ youraccountname ] /sourcesdk/cstrike_sample_content/models/weapons/your_qc_name.qc
Pause
I changed it to
my qc file for a knife looks like this.
I put my kunai on these cz anims
http://www.csnation.net/skins/view_skin.php?id=5387
WHAT AM I DOING WRONG?
It says "working on v_knife_t.mdl" error opening file.
http://www.*************/wiki/index.php/Converting_1.6_Models
using this tutorial
i converted all my textures and put into sourcesdk/cstrike_sample_content/materials/weapons/v_models/knife_t
I put all my smds, textures, my v_knife_t.qc into sourcesdk/cstrike_sample_content/models/weapons/
I put the qc-comp.bat in sourcesdk/bin
also for the .bat
[ steampath ] /steamapps/ [ youraccountname ] /sourcesdk/cstrike_sample_content/models/weapons/your_qc_name.qc
Pause
I changed it to
STILL DOESNT WORK WHAT AM I DOING WRONG?[ steampath ] /steamapps/ [ taikuodo ] /sourcesdk/cstrike_sample_content/models/weapons/v_knife_t.qc
Pause
my qc file for a knife looks like this.
/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
v_knife.mdl
Original internal name:
"v_knife.mdl"
==============================================================================
*/
$modelname "weapons/v_knife_t.mdl"
$cd ".\"
$scale 1.0
$cliptotextures
$cdmaterials "models/weapons/v_models/knife_t/"
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "studio" "cleaver"
// 6 hit box(es)
$hbox 0 "Bone01" -1.850000 -9.077093 -1.450000 1.590000 0.000000 1.690000
$hbox 0 "Bone03" -1.380000 -2.280000 -0.950000 1.530000 0.610000 0.820000
$hbox 0 "Bone04" 0.000000 -0.760000 -0.500000 1.980000 0.450000 0.570000
$hbox 0 "Bone24" -1.700000 -8.933566 -1.800000 1.760000 0.000000 1.340000
$hbox 0 "Bone26" -1.470000 -2.527036 -1.220000 1.676801 0.550000 0.570000
$hbox 0 "Bone27" 0.000000 -0.490000 -0.780000 1.630000 0.700000 0.370000
// 8 animation sequence(s)
$sequence "idle" "ACT_VM_IDLE" 1 "idle" fps 30
$sequence "slash1" "ACT_VM_MISSCENTER" 1 "slash1" fps 35
$sequence "slash2" "ACT_VM_MISSCENTER" 1 "slash2" fps 35
$sequence "draw" "ACT_VM_DRAW" 1 "draw" fps 30
$sequence "stab" "ACT_VM_HITCENTER" 1 "stab" fps 40
$sequence "stab_miss" "ACT_VM_MISSCENTER" 1 "stab_miss" fps 40
$sequence "midslash1" "ACT_VM_MISSCENTER" 1 "midslash1" fps 35
$sequence "midslash2" "ACT_VM_MISSCENTER" 1 "midslash2" fps 35
// End of QC script.
I put my kunai on these cz anims
http://www.csnation.net/skins/view_skin.php?id=5387
WHAT AM I DOING WRONG?
It says "working on v_knife_t.mdl" error opening file.