idea for death/spawn system

IchI

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Yo, i am not making a mod out of this or anything I was just wondering what u lot think about it. Somone can use the idea in there mod if hey like. Up to them. Well anyway back to what I was saying. If u8 have played dod u will know its vertually a 1 hit kill game. This works very well in a world war 2 scenerio but normally games use a system or reinforcments. What if each death was 1 hit kill anywhere on the body. Even on your big toe. But where ever u was hit depends n your reinforment time. So if u was hit in the head it would be lets saye 30seconds. If u was hit in your toe maybe about 5 seconds. If u was killed by a grenade 15 seconds etc... Do u think this would work? how would it effect game play? Would it make game flow better and make people aim better and take there time?

u could even have the health limit of a game like cs. but as u are hit in each part of your body your respawn counter increases.
 
Interesting idea, linking the damage recieved to the time it takes you to respawn... Perhaps you should combine this with an evacuation option and a ticketing system, a death reduces your teams tickets and you'll have to respawn, but if you hit "EVAC" you get evacuated from battle (in futuristic scenarios you'd get beamed out) and patched up, witch takes less time than being respawned from death and does not deduce your teams tickets (perhaps you'd have to limit the amount of evacs per minute to discourage evac-on-hit). Perhaps this respawn time should increase dramatically with the damage you've already taken (double the damage => quatruple the respawn time).
 
Personally, I dont think it will work in the end. Players will simply not care whether they hit your head or your toe, as long as they kill you.

The only solution I see to get people to play as you want them to play, is to give everyone a sniper rifle, although they could of course have varying degrees of accuracy/ammo/firerate... That way people will actually try to hit specific spots if they can. You dont do that with a pistol, not matter at what range you are (when you are close enough, the enemy shots you instead).

It will be a VERY defensive gameplay style though. Which isnt all that bad, if one design maps to follow it (ie lots of shadows, forrested areas, houses, whatever that causes combat to be favorable for both defense and offense).
 
Originally posted by dawdler
Personally, I dont think it will work in the end. Players will simply not care whether they hit your head or your toe, as long as they kill you.

The only solution I see to get people to play as you want them to play, is to give everyone a sniper rifle, although they could of course have varying degrees of accuracy/ammo/firerate... That way people will actually try to hit specific spots if they can. You dont do that with a pistol, not matter at what range you are (when you are close enough, the enemy shots you instead).

It will be a VERY defensive gameplay style though. Which isnt all that bad, if one design maps to follow it (ie lots of shadows, forrested areas, houses, whatever that causes combat to be favorable for both defense and offense).

in a competative game like CS where skill is a factor and small things could make your team win, like in cs ecoing rounds and saving money may win u the game. But in public this would never happen. Its a fact that pcw's/ow's are a lot more tactical then public games. I think this way of game play would make gameplay that much more tactical and if it was a drastic mesure like resporning takes 45 seconds if shot in the head and 5 seconds in the toe. Wouldn't u aim for the head? if u was playing a game like cs/tfc with this and u took out the whole team u would give your team time to get the flag and take it. I think it would work but the calculations for respawn times would have to be thought out very well. Maybe even different on every map. Its not really a public game thing though.
 
Originally posted by IchI
in a competative game like CS where skill is a factor and small things could make your team win, like in cs ecoing rounds and saving money may win u the game. But in public this would never happen. Its a fact that pcw's/ow's are a lot more tactical then public games. I think this way of game play would make gameplay that much more tactical and if it was a drastic mesure like resporning takes 45 seconds if shot in the head and 5 seconds in the toe. Wouldn't u aim for the head? if u was playing a game like cs/tfc with this and u took out the whole team u would give your team time to get the flag and take it. I think it would work but the calculations for respawn times would have to be thought out very well. Maybe even different on every map. Its not really a public game thing though.
If its not for public gameplay, then it can work. My solution would *maybe* work for public gameplay too, as it would draw all the sniper freaks to the mods, and they WANT those fancy kills :)
The problem with yours is that in normal gameplay, lets say with two regular automatic rifles against each other and your kill method. Really imagine yourself being there. Aiming at the head? Every millisecond you aim is one more millisecond for the enemy to aim at you! You wouldnt have time to stop, aim and pull the trigger. The enemy can just shoot and you are dead. Who cares if its 5 or 45 second spawn, he will just kill you again and again and again, because you want to aim.

My sniper rifle idea would help that little snag. But by sniper rifles, I dont REALLY mean sniper rifle in the good old sniper rifle sense. A good zooming ironsight (whether it be scope or texture or model, you want to SEE your enemy so you can shot, you dont want to try to hit a head with 2 pixels, which is what a regular game 90% of the time would end up with) and semi auto firing. Machineguns wont be fun, nor will automatic rifles.
 
hmmm, playing games is not like that though. even on public. When I played CS I have been playing like 2-3 years now and I always aikm at head hight. Its just a thing I do now. When ever I kill somone I normally never have to move up or down with my mouse normally I don't have to move my mouse at all when I am holding ground. You just wait for them to come out and 1/2 hit reaction shoot them in the head. You was talking about people just spraying and killing u. Why not have weapons like the rifle in the cod demo and not automatic weapons. ! press of the trigger shots one bullet. If u want to shot faster u have to press faster :P Also CS well it used to be made for clan wars and competative gaming but ever since 1.5 and 1.6 they have tryed making it more fun for public games and tbh they have spoilt the game. I still play it but its no way as fun as 1.1/1.3 Maybe they could keep the gail and famas in but theya re not really that much used in clan wars now since most people in comps tend to play mr15 and having more time to eco and gety the game back if u play bad for tghe first couple of rounds.
 
Originally posted by IchI
hmmm, playing games is not like that though. even on public. When I played CS I have been playing like 2-3 years now and I always aikm at head hight. Its just a thing I do now.
Yes, but with your score system, it wouldnt matter, would it? You can surprise the enemy around the corner, spray and pray. You WILL kill him before he kills you if he tries to aim, though respawn time will vary. Does it matter? Nope, you killed him, and can easily do the same again. In the end, I think all will use the same tactic, not giving a damn about the respawn.

But yes, semi-auto rifles will help this. Need to limit fire rate though... Its a thin line between a spray, and forcing each bullet to count.

Personally I think the system would be fun using swords and pistols/muskets. If you engage in one on one combat with swords, spawn time increases even more than a body location (and then every shot counts, you only have like 1 every 15 seconds) :)
 
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