idea for use in my map.. any comment?

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f-c-m

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Ok,
So im making a map that will have a small section with a few arcade games in it...

I have been tossing around the idea of Making a Pinball machine in the arcade area that would be some what Playable....
With Halflife's physics.. it should be possible..

What do you think?.. Perhapse theres a method of assigning triggers for the left and the right paddle to be flipped..
(Think halflife's train.. Fwd button made train go Up one speed, back button made train go down one speed.. so in translating that, activate the pinball machine by actioning the "USE" button, then the fwd button will push left paddle, the backwd button will push the right paddle...

Is that a pheasable plan?.. Creating the pinball machine as a static mesh, with a Small silver ball within it..

Also, I wonder how such a small physics behaviour would effect performance,
seeing as I plan on this being a DM map and this is really only for depth and detail.. I wont want to keep it in if its going to cause lag/performace issues.
 
Hm, question is if the engine can handle something at that small scale. It wouldnt be overly small, but still.
If it can handle it then yes its probably doable. You'll need to make it rest at the bottom though, you dont want it to freak out (physics and confined spaces can cause erratic behaviour)
 
indeed

Your right, the ball resting at the bottom might cause a problem ( as it may always be doing tiny little bounces.. ) if thats what you mean..
that is a flaw in alot of real-time physics ive seen.
having worked with Havok physics myself outside of the games arena.. I know this too has that glitch.
I will have to design it around that flaw.. I wsa thinking of making the paddles have a small bumper between them.. so the ball doesnt go past the paddles.. (as in how you lose a game of pinball.. )..
so the ball can be just batted around endlessly..
of course then your looking at when the ball hits certain objects within the game, a sound will ring, or a animated texture appears on the backboard etc..

man I couldnt even imagine if you could have a scoreboard that counts up..
hehe
maybe
but i doubt i'll go that in depth with it.. I just want to add some nifty details into the map.
 
make the pinball table extremely large, put a camere on it and have your pinball table's top texture be a video screen. From what we've seen in the tech demo this should all be possible (and work quite well).
 
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