poseyjmac
Newbie
- Joined
- Sep 13, 2003
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my map is getting near finished, its really high up in the sky, and the only snag i have now is what to do with ragdolls when they fall off the sky scraper. when living players fall off, thats the easy part, i can trigger_teleport them away to die. but ragdolls aren't recognized by triggers.
so as of now its very ugly, the ragdoll collides with the bottom of the box, above the skybox.
im wondering if anyone has ANY ideas on what to do to make this look less ugly. ive been trying to come up with a solution for a while throughout my map making process but nothing seems to work. if only trigger_teleports could recognize ragdolls! any ideas at all would be appreciated.
the only things i need to accomplish are these:
1. players in skyscraper cannot look down and see a corpse floating far down.
2. the camera of the dead player cannot see the ragdoll resting on nothing.
if i can't do anything fancy, the least i need to do is occlude the ragdoll from being seen unrealistically.
so as of now its very ugly, the ragdoll collides with the bottom of the box, above the skybox.
im wondering if anyone has ANY ideas on what to do to make this look less ugly. ive been trying to come up with a solution for a while throughout my map making process but nothing seems to work. if only trigger_teleports could recognize ragdolls! any ideas at all would be appreciated.
the only things i need to accomplish are these:
1. players in skyscraper cannot look down and see a corpse floating far down.
2. the camera of the dead player cannot see the ragdoll resting on nothing.
if i can't do anything fancy, the least i need to do is occlude the ragdoll from being seen unrealistically.