Ign's take on Oblivion

Cole

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http://pc.ign.com/articles/617/617488p1.html

The main character brushed against some shackles hanging from the ceiling and swung through the air, bouncing off of each other.

The game plays out over sixteen square miles, half of which is wooded. Instead of building the world, Bethesda generated it from data they obtained on erosion and geographic formations. The trees and grass are dense and sway in the wind. There are nine main cities in Tamriel, each with a set of unique stores. There are also 1,000 non-playable characters living in this world.

While exploring the woods, the character approached a grazing deer. These animals can be slaughtered and eaten or combined with mushrooms and berries to form stat boosting potions. When approached, the deer spooked and disappeared into the brush.

Conversing with other characters in the game is much more interactive. Bethesda took a page out of Fable's book by adding the ability to persuade NPCs to make them like you more through a host of methods including jokes, compliments, bribes, and intimidation.

NPCs will make action decisions based on their surroundings and follow the same stat rules as you. The results can be hilarious. In one situation shown to us, a woman fed a piece of meat to her dog. The meat boosted the dog's stats and made it run around and bark. This angered the woman, who was trying to read and nap, so she blasted it with a paralyze spell and then shot a fireball at it.

At one point the main character walked up to two townspeople and overheard a conversation about Daedra spawning just north of the town. Then, when speaking to one of these characters the previously mentioned topics appeared as a conversation options.

Oblivion has, so far, lived up to all of my high expectations. Every aspect of the game that I saw had improved upon what was done in Morrowind. Walking out of the Bethesda demo has me eagerly anticipating the game's release this winter.

Those were some of the main points.
I want this game :).
 
I am so hoping that this game is good. I just couldn't get into Morrowind. This is sounding awesome.
 
1,000 is a little less than Morrowinds though....the AI is far far more complex thus...1,000 itself is a bitch to do. I mean everyone gets up, goes to work, eats sleeps, gets annoyed(as the dog(now dead) was in the interview). They can learn about things by talking in a totally unscripted manner to other people. Which could learn to some very cool things! Somebody is about to steal something(as they can and will), a person overhears tells the guards the guards find him and arrest him ^_^ totally unscripted. Also they can do unscripted quests about as complex as fargoths quests in morrowind.

Radiant AI pwns.


Morrowind was addicting, but since it could render like crap, combat and magic wern't the most...loving things.... it kept it from reaching it's full potential. Oblivion seems to be the fix up to morrowind.

Anyway the Elder Scroll series are some of the best rpg's out there, amazing main quest, and a vast world. Oblivion takes it to a whole new step and makes a Vast and truley Dynamic World.
 
I`m buying this game no matter what. Despite it`s obvious faults and lame story, Morrowind is still one of my fave games. Bethesda are the man.
 
Cerpin said:
I`m buying this game no matter what. Despite it`s obvious faults and lame story, Morrowind is still one of my fave games. Bethesda are the man.


same thing here :)
 
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