I'm new, and I brought a new toy!

A

allicorn

Guest
Hi folks,

I'm Alli, I'm new here, pretty new to HL2 development on the whole too. Just started out a month or two ago and wasn't totally sold on some of the tools that were available, so I started working on alternatives, now I'm looking looking for a little help testing a new tool for HL2 modders before I start publicizing it fully. Just basically a handful of people to give it a run though, confirm that it does what it's supposed to and give some comments on its effectiveness and ease of use.

The program has a whole bunch of features, which include:

Materials Compiler: an Advanced GUI for building VMTs and compiling materials. Also a Simple interface that allows you to throw pretty much any image at it and get a basic working world geometry material out the other end.

Models Compiler: a QC editor with contextual syntax help, prompted command building, preset QC templates and also a Simple mode which, like the Materials Compiler, should be really easy.

Team Collaboration features. It conveniently makes ZIPs of your modding work and helps the rest of your Team extract them. It allows you to select just models, materials, etc, compiled or source, has a date filter and other selectors.

Normalmap Generation. It generates normalmaps from heightfields acting as a frontend for Valve's height2normal tool or alternatively with one of two different built-in algorithms.

Texture Preview: While your texture work is still at the TGA stage it can display textures in a grid to help check tesselation, it can light and normalmap them and allows you to drag a llight source around over the texture to get a good feel for how your basetexture and normalmap are working out without you having to compile them and view them in Hammer or in-game.

There's also a simple project backup tool, an SMD->POV converter for rendering model demos and a little function to check if any of your VMTs reference VTFs which are missing or in the wrong place.


Well, you get the idea - it does some hopefully useful stuff. The little mod team I'm a part of have been using the thing as it came together, but it'd be great to have some objective views from other modders.

I'm not necessarily looking for just modding grandmasters - the tool is meant to be easy to use so having someone relatively new to HL2 content development test it out would be real useful too.

Anyway, if you'd like to help me out with this please PM and I'll get back to you with the link to download it.

Cheers,
Alli
 
You're both idiots, but theSteven just a tad more :p
 
OvA said:
Originally Posted by OvA
I love spiders. I fantasize about their hairy little legs running wildly across my naked body.

theSteven said:
Thats what ya Mum said.

:LOL: :LOL: :LOL:

Great sig tbh.
 
theSteven said:
Thats what ya Mum said.
That still implies you're a bigger idiot :p

And I indeed like my sig, but everyone stole the concept.

Including TheSteven.
 
*ponders whether to jump on the crazy bandwagon



:)
FOX 1! BOGEY IS HISTORY!
 
Back on the topic about suggestive toys and Azner's mum.
 
*shoots Danimal with tranquilizer rifle*

I hope he doesn't build up a resistance to this stuff...
 
I think it's time for a stronger trainquilizer, Numbers.
 
GAH!

*loads K-3 HMG with rubber bullets*

*Fires a few hundred rounds*
 
You should post in General Editing. Chimpanzees aren't permitted there, and that's where the people actually familiar with modding hang out.
 
BAD IDEA ENNUI - this thread is FUBAR
JUST create a new thread for him
 
Hectic Glenn said:
Any chance of topical discussion guys...
Well, last time I checked, we're still in Halflife2.net :p

Ask Angry Lawyer, he'll help you complete it in...

Oh, it's done already?
Because Angry Lawyer just looked in your general direction?
Lovely.
 
Ooo-kay, well that was about the weirdest forum welcome ever... :rolling:

Alli
 
I stand corrected. :eek:

Thanks for the move BTW moderators.

Alli
 
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