operative x
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- Sep 22, 2003
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I hate how fear is done now in movies and games. I'm so sick of movies flashing some kind of freaky looking thing in my face and blasting up a trumpet or drum really freaking loud to make you jump. Instead of making someone jump up out of their seat and giving them a scare for 3 seconds, I think that movie makers should really focus more on dread then release terror. For example,(this is how a modern day director would do it) say we have a killer hiding in a closet then as the main character gets close to the closet, he bursts out giving the audience a scare for 3 seconds, they should instead have the protagonist be about 10 feet away from this door and show the main character looking at the door as it slowly closes shut, by letting the main character know that there is something in that closet ahead of time, it creates tension and makes the audience experience a few moments of pure terror because they don’t know who's inside the closet, if it's even dangerous, or when the thing will even come out, or even if it's anything at all. Then as the character gets closer to the closet they hear breathing, now this will intensify the dread, because now we know there is something in the closet which will extend the audiences fear even longer and stronger, then as the character gets closer the thing pops out and uses shock to scare the audience which ends the 9-12 minutes of fear. Now, 3 seconds of shock or 10 minutes of fear, obviously the 10 minutes of fear is so much better than the 3 seconds. It's really sad that directors aren’t using methods like this and now just resort to showing you something disturbing and turning up the sound, modern day directors have really gotten lazy. Just my 2 cents on movie fear.
Btw, I know my grammar is shit, so im going to use "it's 12:00" exscuse
Btw, I know my grammar is shit, so im going to use "it's 12:00" exscuse