Important question about Antlions

nX1

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How would one duplicate the antlion triggers on "Highway 17" where the antlions would come out of the sand and attack Gordon? Help!
 
I'm not sure if you can tie displacement brushes to entities but if so then I'm guessing they tied the sand to a trigger_multiple with an output along the lines of the monster spawning with an animation and a gibshooter maybe. Sorry I'm so vague but I can't quite remember what it looks like when they appear and I am just guessing at it. There may be an easier way, like a specific entity or something.
 
well, there is an entity called an "npc_antlion_template_maker"; i just thought that would be more specifc to antlions or something
 
I'm guessing you'd use the env_player_surface_trigger point based entity, and then use the OnSurfaceChangedToTarget and OnSurfaceChangedFromTarget outputs to activate and deactivate the npc_antlion_template_maker entity.
 
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