And we are back! We have some new material to show and let you feast your eyes upon. In this update we are officialy announcing (and premiering) Headakes map, inm_outpost, which looks absolutely stunning. As it is said in the video, it is roughly 70% done, just needing some objects placed over it and a few fix ups. Also, we have two panoramic videos (Quicktime is needed) of two maps, inm_dawn and inm_frostbite. Quicktime 6.0 or higher is required.
We are also providing you with high resolution images (1920x1600) of some of our maps:
On top of that we are showing some new conceptual art. This is the new and final design of the human player model, the Carrier Marine.
We can't leave you without some new ingame images as well. So here those are. These are taken from the new recent April Build of the internal alpha:
*note the last image is actually from the older March Build*
Here are some images from the March Build of the game, a bit outdated compared to the previous pictures, but it shows the game off very nicely as well:
Panoramic videos:
(qucktime 6.0 required):
*NOTE* - Open the files in QuickTime.*
Video footage:
Audio Recording:
And of course a small progress update.
Things are going great behind doors as usual. Coding wise, we are implementing the Altair Warrior player model shortly as well as the final team selection menus and the weapon purchase system now that the Altair race is ingame. Weapons are having client-side prediction added as well as motion blurring for some aspects. The vehicles are being worked on day in and day out with new features being added, one of them being motion blurring as well.
Shortly after that we will be adding the 2nd and last game mode for the first release as well as a few other tidbits.
Altair weapons are being modeled and will be skinend shortly and the remaining vehicles are being UV unwrapped by HellSpike and will be skinned by VertThrasher shortly.
We are also revealing that Private Beta Testing is starting shortly and soon after that is when we will release the Beta Tester Application form allowing for the public to sign up for testing positions.
We are getting closer and closer to release, if you'd like an estimate at percentage complete, I'd say roughly 80%.
----------------------------------------------------
Hiring
We are also currently hiring in three positions:
1. Weapon Skinner
There won't be alot of reference photos as they are 100% custom designed weapons for the alien race, although there is a set color pallete.
Work samples are required.
2. Model Rigger
We are looking for someone capable of rigging both player models as well as dinosaur models.
Work samples are required.
3. 3D Modeler
We are looking for various types of modelers that can model objects, players, weapons, or vehicles.
Work samples are required.
*We are always hiring in all positions if the right person comes along. If you are talented in another area, dont hesitate to contact us.
Contact
AIM: Praz1187
MSN: [email protected]
ICQ: 54157633
EMAIL: [email protected]
IRC: #incoming-source (GameSurge.net)
We are also providing you with high resolution images (1920x1600) of some of our maps:
On top of that we are showing some new conceptual art. This is the new and final design of the human player model, the Carrier Marine.
We can't leave you without some new ingame images as well. So here those are. These are taken from the new recent April Build of the internal alpha:
*note the last image is actually from the older March Build*
Here are some images from the March Build of the game, a bit outdated compared to the previous pictures, but it shows the game off very nicely as well:
Panoramic videos:
(qucktime 6.0 required):
*NOTE* - Open the files in QuickTime.*
Video footage:
Audio Recording:
And of course a small progress update.
Things are going great behind doors as usual. Coding wise, we are implementing the Altair Warrior player model shortly as well as the final team selection menus and the weapon purchase system now that the Altair race is ingame. Weapons are having client-side prediction added as well as motion blurring for some aspects. The vehicles are being worked on day in and day out with new features being added, one of them being motion blurring as well.
Shortly after that we will be adding the 2nd and last game mode for the first release as well as a few other tidbits.
Altair weapons are being modeled and will be skinend shortly and the remaining vehicles are being UV unwrapped by HellSpike and will be skinned by VertThrasher shortly.
We are also revealing that Private Beta Testing is starting shortly and soon after that is when we will release the Beta Tester Application form allowing for the public to sign up for testing positions.
We are getting closer and closer to release, if you'd like an estimate at percentage complete, I'd say roughly 80%.
----------------------------------------------------
Hiring
We are also currently hiring in three positions:
1. Weapon Skinner
There won't be alot of reference photos as they are 100% custom designed weapons for the alien race, although there is a set color pallete.
Work samples are required.
2. Model Rigger
We are looking for someone capable of rigging both player models as well as dinosaur models.
Work samples are required.
3. 3D Modeler
We are looking for various types of modelers that can model objects, players, weapons, or vehicles.
Work samples are required.
*We are always hiring in all positions if the right person comes along. If you are talented in another area, dont hesitate to contact us.
Contact
AIM: Praz1187
MSN: [email protected]
ICQ: 54157633
EMAIL: [email protected]
IRC: #incoming-source (GameSurge.net)