Incoming Source is hiring

Praz

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Incoming Source is looking for dedicated developers helping us toward our common goal
Background:
Incoming Source is flying towards its release state. In order to get to and reach our projected date we are extending our ands out to talented individuals looking to join our development team.

Incoming originally started work on back in August of 2000 which was of course ported to the Source engine on August 3rd, 2005. 7 months of extremly hard work and development we are getting close to a release.

Availible Positions:


Vehicle Modeler:
Understands proportions
Not required, but recommended that you can UV Unwrap your own models.
Able to work off few angled concepts (these are custom designed units, not existing products with plenty of reference material)


Weapon Modeler:
Understands proportions
Not required, but recommended that you can UV Unwrap your own models.
Able to work off few angled concepts (these are custom designed units, not existing products with plenty of reference material)
Human weapons are done, you will be working on the Alien weapons.


Player Animator:
Understands human movement and the human biped.
Creating realistic and believable animation for both humans and aliens (Aliens are based off the human biped).
Not required, but recommennded that you can compile your own models as well as rig them.
Human weapons are done, you will be working on the Alien weapons.


Weapon Skinner:
Can work off few concepts, as they are alien weapons.
Restricted to a set colour pallete.


Contact Information:

David Prassel
email: [email protected]
aim: praz1187
msn: [email protected]

Other:

Website: http://www.incoming-source.net
Forums: http://www.incoming-source.net/forums/index.php

IRC: #incoming-source (GameSurge.net)

Media (updated):
ingame9.jpg

inm_vtank.jpg

altair_cells.jpg

inm_dawn.jpg
 
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