www.incoming-source.net
The iSource development team is currently hiring various different roles and positions. If you are fit for any of the following roles listed (or even roles not listed), then go ahead and post in our Applications and Hiring thread:
http://www.incoming-source.net/forums/viewforum.php?f=4
Or go about contacting me in one of many ways:
Contact:
AIM: Praz1187
MSN: [email protected]
ICQ: 54157633
IRC: #incoming-source (GameSurge.net)
EMAIL: [email protected]
So their are many ways of reaching me or the team, including on our forums and IRC channel.
Positions Availible:
<<Player Animator: (1-2)
We are in the means of finding 1-2 player animators currently. They will be in charge of animating:
.human models
.alien models
.dinosaur models
They will be the people in charge of giving "life" to our creatures in the game.
<<Modelers: (2)
We are in the means of finding 2 modelers currently. They will be in charge of the following:
.props - all different types of props ranging from nature to outdoors. We have plenty of concepts and references to aid you in the development of these models (Heavily focusing on outdoor nature props, although there are a few city props required as well).
They will be working with many different objects for maps including trees, bases, as well as city material.
<<2D Artists: (2)
We are in the means of finding 2 2D Artists currently. They will be in charge of:
.Creating textures and images for each and every prop created by the modelers. They will need to be able to create groundbreaking textures for nature (outdoor) models such as: trees, logs, leaves, grass, etc, as well as city textures for the city props as well.
<<Weapons Animator: (2)
We are in the means of finding 2 animators currently. They will be in charge of animating:
.weapons
.props (for the environments)
.vehicles m
They will be working with many different objects for maps including trees, bases, and even our vehicle models.
<<Texture Artists: (2-4)
We are in the means of finding 2-4 texture artists currently. They will be in charge of various jobs, including the following:
.map textures (This will be the main focus. Heavily based outdoor textures along with a few city textures).
.map object textures (texturing items and materials for the actual environments).
They will be in charge of giving us a unique and distinct look to our game.
<<Concept Artists: (2)
We are in the means of finding 2-4 concept artists currently. They will be in charge of various jobs, including the following:
.player concepts .
.vehicle concepts.
.map concepts.
.weapon concepts.
.object concepts.
They will be the people in charge of creating and designing the items and objects found in the game. They will get to see their designs brought to life.
Thats a up-to-date listing of where we are hiring. If you are expierenced in any of the above, leave a message here, or contact me in one of the ways above. If you are experienced in another area, feel free to also contact us.
To get a quick glimpse of our game, check out the three following images:
iSource Developmnet
www.incoming-source.net
The iSource development team is currently hiring various different roles and positions. If you are fit for any of the following roles listed (or even roles not listed), then go ahead and post in our Applications and Hiring thread:
http://www.incoming-source.net/forums/viewforum.php?f=4
Or go about contacting me in one of many ways:
Contact:
AIM: Praz1187
MSN: [email protected]
ICQ: 54157633
IRC: #incoming-source (GameSurge.net)
EMAIL: [email protected]
So their are many ways of reaching me or the team, including on our forums and IRC channel.
Positions Availible:
<<Player Animator: (1-2)
We are in the means of finding 1-2 player animators currently. They will be in charge of animating:
.human models
.alien models
.dinosaur models
They will be the people in charge of giving "life" to our creatures in the game.
<<Modelers: (2)
We are in the means of finding 2 modelers currently. They will be in charge of the following:
.props - all different types of props ranging from nature to outdoors. We have plenty of concepts and references to aid you in the development of these models (Heavily focusing on outdoor nature props, although there are a few city props required as well).
They will be working with many different objects for maps including trees, bases, as well as city material.
<<2D Artists: (2)
We are in the means of finding 2 2D Artists currently. They will be in charge of:
.Creating textures and images for each and every prop created by the modelers. They will need to be able to create groundbreaking textures for nature (outdoor) models such as: trees, logs, leaves, grass, etc, as well as city textures for the city props as well.
<<Weapons Animator: (2)
We are in the means of finding 2 animators currently. They will be in charge of animating:
.weapons
.props (for the environments)
.vehicles m
They will be working with many different objects for maps including trees, bases, and even our vehicle models.
<<Texture Artists: (2-4)
We are in the means of finding 2-4 texture artists currently. They will be in charge of various jobs, including the following:
.map textures (This will be the main focus. Heavily based outdoor textures along with a few city textures).
.map object textures (texturing items and materials for the actual environments).
They will be in charge of giving us a unique and distinct look to our game.
<<Concept Artists: (2)
We are in the means of finding 2-4 concept artists currently. They will be in charge of various jobs, including the following:
.player concepts .
.vehicle concepts.
.map concepts.
.weapon concepts.
.object concepts.
They will be the people in charge of creating and designing the items and objects found in the game. They will get to see their designs brought to life.
Thats a up-to-date listing of where we are hiring. If you are expierenced in any of the above, leave a message here, or contact me in one of the ways above. If you are experienced in another area, feel free to also contact us.
To get a quick glimpse of our game, check out the three following images:
iSource Developmnet
www.incoming-source.net