And to kick of July, we are back with another development update.
My life has been pretty hectic and crazy lately, alot of personal stuff blowing up all at the same time, medical stuff, as well as my job. Things will be calming down for me personally in the next few days, and I cannot wait, you have no idea. In the mean time, we have been working on a new internal build and are getting near release with just a few more things to add and then of course the touching up / fixing the bugs aspect.
We have three new images to show you of the most recent developer build, so we hope you enjoy:
We are also Currently Hiring in a few positions. This includes:
Weapon Animator:
-Experience in working with weapon animations previously.
-Samples of work are required.
Weapon Skinner:
-Experience in working with Adobe Photoshop or another 'respected' piece of software.
-Experience in creating different types of materials, including: wood, metals, polymer, and other.
-Samples of work are required.
Mapper:
-Experience with creating and manipulating displacements.
-Previously worked with Hammer.
-Able to optimize your work.
-Samples of work are required.
If you are interested or are able to fill a position that is NOT listed here, please still feel free to contact us:
email: [email protected]
aim: praz1187
msn: [email protected]
icq: 54157633
www.incoming-source.net
My life has been pretty hectic and crazy lately, alot of personal stuff blowing up all at the same time, medical stuff, as well as my job. Things will be calming down for me personally in the next few days, and I cannot wait, you have no idea. In the mean time, we have been working on a new internal build and are getting near release with just a few more things to add and then of course the touching up / fixing the bugs aspect.
We have three new images to show you of the most recent developer build, so we hope you enjoy:
We are also Currently Hiring in a few positions. This includes:
Weapon Animator:
-Experience in working with weapon animations previously.
-Samples of work are required.
Weapon Skinner:
-Experience in working with Adobe Photoshop or another 'respected' piece of software.
-Experience in creating different types of materials, including: wood, metals, polymer, and other.
-Samples of work are required.
Mapper:
-Experience with creating and manipulating displacements.
-Previously worked with Hammer.
-Able to optimize your work.
-Samples of work are required.
If you are interested or are able to fill a position that is NOT listed here, please still feel free to contact us:
email: [email protected]
aim: praz1187
msn: [email protected]
icq: 54157633
www.incoming-source.net