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-Crispy- said:Samon, at least read up on it before you make comments like that that have been answered time after time, you've got more gumption than that!
Praz said:There are futuristic weapons (not featured in these images). Those are the weapons you are looking for. You will get to see them in the larger media release.
jerkasaur said:the Env. is so real....
Yeah, yeah, yeah. We get the point: you have a problem with me. Now if you could choose somewhere to be other than my back or the cross we could just ignore eachother.rambler said:i hate that kind of snarky passive agressive responce. like 'samon, i would have expected more from you. tut tut.'
he asked a good question. the weapons would not be the same hundreds of years on.
Why are some of the modern day weapons included if the game takes place in the near future?
There is a vast amount of different weapons in Incoming. For the UN Military, they feature ballistics. Guns ranging from the FN 2000 to the Mp5. You will see the Mp5 and M4a1 included. These will have very small exterior tweaks, but the interiors will be a bit different. It's nice (for some) to have a bit of familiarity with their weapons. Some of the human weapons also have a bit of a near-future type design as well though. This can be helped to garner towards ballistic-type weapon fans that want a bit more of a Sci-Fi type of feel. But the sci-fi really lands on the Altair (alien) side of things. Their weaponry is plasma-based and cell-based. They have all unique designs and concepts for their weapons.
I never claimed it made sense :rolling:Erestheux said:Well, I'm still waiting for their new Marines design, but if its anything like their old Halo one, I'll be very confused.
I mean, why would we evolve our armor to full-body-super-suits but still keep our 200-year-old weapons? Its almost like a night-visioned, stealth operative with GPS, lazars, and camera-jamming devices ...only to be armed with a broadsword and a crossbow.
-Crispy- said:Yeah, yeah, yeah. We get the point: you have a problem with me. Now if you could choose somewhere to be other than my back or the cross we could just ignore eachother.
To Samon: Sorry, I wasn't getting at you for wanting to know the answer to that question, pretty much everyone asks themselves the same question, I'm sure. I just assumed that if you wanted the answer to a question like that, the first place you'd check is the FAQ page:
Answer to the question: some players prefer familiarity over innovation (read: Americans love their guns!)
Praz said:I dont see how making two sets of weapons instead of one is being lazy.
Praz said:If we were going to throw it away, that'd be a waste, not lazy.
We are keeping them though. The player gets to choose if he wants to use modern weapons or our custom designed future weapons.
Praz said:If we were going to throw it away, that'd be a waste, not lazy.
We are keeping them though. The player gets to choose if he wants to use modern weapons or our custom designed future weapons.
I'll go ahead and give a brief summary. I am the Project Director of Incoming Source, I started it over 5 years ago (August 25, 2000). It origionally started on the Half-Life 1 engine but was later ported to the new Source engine in the middle of development.
Incoming Source is a multiplayer-based game. A singleplayer is of course planned, but we are focused soley 100% on the Multiplayer aspect.
Incoming Source pits two teams against eachother. A futuristic marine team versus an Alien warrior race.
How will Incoming Source Play?
-You join a game and are prompted right away with a Team Selection menu. You choose your team. Depending on what team you choose you get a different set of weapons to select from. After the team selection screen you are prompted with a Weapon Selection Menu. To 'purchase' your weapons, you use points that you recieve during the game for completing various objectives (killing enemies, healing teamates, completing objectives, staying alive). You are allowed 2 primary's, 1 sidearm (pistol) as well as grenades.
Each team also has a base in every Incoming Map. Near the base are your teams vehicles that you are allowed to drive (Both drivable and flyable. Drivable is for the first release while flyable will be added later on through updates).
Basic Story: The game takes place on another planet. Almost identicle to Earth. Life can grow there due to the fact of the living conditions (atmosphere, climate, and so forth). A form of Dinosaurs still roam on this new planet, Orion. The reason being there was no event that ever occurred to wipe them out. (Dont know what most believe, but dinosaurs here were wiped out from meteors. There are many other theories, but none of them occured on Orion, hence Dinosaurs still roam there).
The great thing about this is Dinosaurs are in the multiplayer portion of the game as well. They are AI based (computer controlled) and are neutral to both teams. They will either be roaming around or if they see you and they are hungry, they will attack. The Trex's code allows him to have motion-based vision. If you move, they can see you. If you get behind an object, such as a vehicle, they will go to where they last saw you and look for you as they know they saw you there. If you manage to escape, they will eventually give up and go about their day again. They have a 90 degree based vision, 45 degrees in each eye. It is possible to escape and hide from them, but very hard.
Main features of Incoming Source (first release):
-18 weapons (11 human / 7 alien)
-Dinosaur AI
-Bots
-Drivable Vehicles (multipassenger / usable turrets)
-9 Large, open-baed maps.
-2 Game Modes.
-Iron Sight aiming
-Weapon fire modes (semi / burst / auto)
-Recoil
-Melee attacks (for every weapon)
-Radio Commands
-Team Selection
-Weapon Select System
-Point Based System
I hope I helped
Darksabre said:Take HL2, ever wonder why Barney would give you a crowbar instead of a rifle or pistol to take on the dozens of fully armed combine in his way?
Seems like you are looking for a mortal enemy, huh? En Garde!! :dork:Darksabre said:Glad you liked it
My point is though (my stories always have points ) is that games don't have to anally retentive in their realism. Take HL2, ever wonder why Barney would give you a crowbar instead of a rifle or pistol to take on the dozens of fully armed combine in his way?