Incoming Source - Minor Media Update [56k Beware]

Praz

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Sneak peak to the very large media update coming very soon:
The official media update will include:
-60 new images
-4 new videos
-audio files + soundtracks.

In the mean time, enjoy these new development shots:
inm_gameplay11.jpg

inm_gameplay12.jpg

inm_gameplay9.jpg

dec_gameplay7.jpg

dec_gameplay6.jpg

inm_tree1.jpg
 
wow, this looks great... now that's what i'd call a media release...
 
So in the year 2409, we can expect to be firing the same weapons we use today? Wow, logical.
 
Samon, at least read up on it before you make comments like that that have been answered time after time, you've got more gumption than that! :p
 
My bad, I should have made a note of that.
Crosshairs are just placeholders. They are their to test the recoil in a visual manner.

The year is actually 2242, so thats atleast a 200 year difference.
There are futuristic weapons (not featured in these images). Those are the weapons you are looking for. You will get to see them in the larger media release.
 
-Crispy- said:
Samon, at least read up on it before you make comments like that that have been answered time after time, you've got more gumption than that! :p

i hate that kind of snarky passive agressive responce. like 'samon, i would have expected more from you. tut tut.'

he asked a good question. the weapons would not be the same hundreds of years on.
 
Praz said:
There are futuristic weapons (not featured in these images). Those are the weapons you are looking for. You will get to see them in the larger media release.

So.... are the guns in the screenshots just fancy looking placeholders or what?
 
Yeah, isn't that kind of like using an M4A1 and also having a flint pistol as a backup?

Also "The Game will not start until both teams have players." Apparantly. ;)

The maps look very nice, though. Nice job.
 
well all i can say is that the i haven't seen much from the HUD. I want to see some programming stuff...
 
jerkasaur said:
the Env. is so real....

They look good, far from average, but I don't think its quite the Half-life 2 level of awesomeness yet. It looks somewhat restricted, and fairly bland, with perhaps the odd prop placement.
 
rambler said:
i hate that kind of snarky passive agressive responce. like 'samon, i would have expected more from you. tut tut.'

he asked a good question. the weapons would not be the same hundreds of years on.
Yeah, yeah, yeah. We get the point: you have a problem with me. Now if you could choose somewhere to be other than my back or the cross we could just ignore eachother.

To Samon: Sorry, I wasn't getting at you for wanting to know the answer to that question, pretty much everyone asks themselves the same question, I'm sure. I just assumed that if you wanted the answer to a question like that, the first place you'd check is the FAQ page:

Why are some of the modern day weapons included if the game takes place in the near future?
There is a vast amount of different weapons in Incoming. For the UN Military, they feature ballistics. Guns ranging from the FN 2000 to the Mp5. You will see the Mp5 and M4a1 included. These will have very small exterior tweaks, but the interiors will be a bit different. It's nice (for some) to have a bit of familiarity with their weapons. Some of the human weapons also have a bit of a near-future type design as well though. This can be helped to garner towards ballistic-type weapon fans that want a bit more of a Sci-Fi type of feel. But the sci-fi really lands on the Altair (alien) side of things. Their weaponry is plasma-based and cell-based. They have all unique designs and concepts for their weapons.

Answer to the question: some players prefer familiarity over innovation (read: Americans love their guns!)
 
Well, I'm still waiting for their new Marines design, but if its anything like their old Halo one, I'll be very confused.

I mean, why would we evolve our armor to full-body-super-suits but still keep our 200-year-old weapons? Its almost like a night-visioned, stealth operative with GPS, lazars, and camera-jamming devices ...only to be armed with a broadsword and a crossbow. :p
 
Erestheux said:
Well, I'm still waiting for their new Marines design, but if its anything like their old Halo one, I'll be very confused.

I mean, why would we evolve our armor to full-body-super-suits but still keep our 200-year-old weapons? Its almost like a night-visioned, stealth operative with GPS, lazars, and camera-jamming devices ...only to be armed with a broadsword and a crossbow. :p
I never claimed it made sense :rolling:
 
-Crispy- said:
Yeah, yeah, yeah. We get the point: you have a problem with me. Now if you could choose somewhere to be other than my back or the cross we could just ignore eachother.

To Samon: Sorry, I wasn't getting at you for wanting to know the answer to that question, pretty much everyone asks themselves the same question, I'm sure. I just assumed that if you wanted the answer to a question like that, the first place you'd check is the FAQ page:



Answer to the question: some players prefer familiarity over innovation (read: Americans love their guns!)

Isnt that another way of saying that they're just lazy?
 
I dont see how making two sets of weapons instead of one is being lazy.
 
Praz said:
I dont see how making two sets of weapons instead of one is being lazy.

Then why create a full set of models, textures, animations and sounds just so you can throw it away?
 
If we were going to throw it away, that'd be a waste, not lazy.

We are keeping them though. The player gets to choose if he wants to use modern weapons or our custom designed future weapons.
 
Praz said:
If we were going to throw it away, that'd be a waste, not lazy.

We are keeping them though. The player gets to choose if he wants to use modern weapons or our custom designed future weapons.

You're really lucky this is a game.
 
Praz said:
If we were going to throw it away, that'd be a waste, not lazy.

We are keeping them though. The player gets to choose if he wants to use modern weapons or our custom designed future weapons.

Modern = 200 year old relics
 
Wait, so you are saying that there will be an option? If you are human, you have a little prompt that asks you:

What kind of weapons would you like to use?
1. Antique year 2000-based weapons that make no sense
2. Futuristic weapons that go with the rest of the mod

That seems... weird.
 
I'm afraid its not actually like that, but yes there is an option in the vgui venus that let the players pick.
 
I am going to paste this from another forum I was at. A guy named Fish Food was interested in hearing more about the mod as he loved the media, so I typed this up for him:

I'll go ahead and give a brief summary. I am the Project Director of Incoming Source, I started it over 5 years ago (August 25, 2000). It origionally started on the Half-Life 1 engine but was later ported to the new Source engine in the middle of development.

Incoming Source is a multiplayer-based game. A singleplayer is of course planned, but we are focused soley 100% on the Multiplayer aspect.

Incoming Source pits two teams against eachother. A futuristic marine team versus an Alien warrior race.

How will Incoming Source Play?
-You join a game and are prompted right away with a Team Selection menu. You choose your team. Depending on what team you choose you get a different set of weapons to select from. After the team selection screen you are prompted with a Weapon Selection Menu. To 'purchase' your weapons, you use points that you recieve during the game for completing various objectives (killing enemies, healing teamates, completing objectives, staying alive). You are allowed 2 primary's, 1 sidearm (pistol) as well as grenades.

Each team also has a base in every Incoming Map. Near the base are your teams vehicles that you are allowed to drive (Both drivable and flyable. Drivable is for the first release while flyable will be added later on through updates).

Basic Story: The game takes place on another planet. Almost identicle to Earth. Life can grow there due to the fact of the living conditions (atmosphere, climate, and so forth). A form of Dinosaurs still roam on this new planet, Orion. The reason being there was no event that ever occurred to wipe them out. (Dont know what most believe, but dinosaurs here were wiped out from meteors. There are many other theories, but none of them occured on Orion, hence Dinosaurs still roam there).

The great thing about this is Dinosaurs are in the multiplayer portion of the game as well. They are AI based (computer controlled) and are neutral to both teams. They will either be roaming around or if they see you and they are hungry, they will attack. The Trex's code allows him to have motion-based vision. If you move, they can see you. If you get behind an object, such as a vehicle, they will go to where they last saw you and look for you as they know they saw you there. If you manage to escape, they will eventually give up and go about their day again. They have a 90 degree based vision, 45 degrees in each eye. It is possible to escape and hide from them, but very hard.

Main features of Incoming Source (first release):
-18 weapons (11 human / 7 alien)
-Dinosaur AI
-Bots
-Drivable Vehicles (multipassenger / usable turrets)
-9 Large, open-baed maps.
-2 Game Modes.
-Iron Sight aiming
-Weapon fire modes (semi / burst / auto)
-Recoil
-Melee attacks (for every weapon)
-Radio Commands
-Team Selection
-Weapon Select System
-Point Based System

I hope I helped
 
Haha, your reason for Dinosaurs still roaming Orion is confusing. Are you implying that every planet that has life has the exact same organisms living on it? (Except for the alien warriors, of course.) And since there was no meteor shower to kill off the dinosaurs, they still roam the planet. Cuz every life-bearing planet has dinos unless they are killed off?

And you will be able to choose between 200-year old style weapons and new weapons? Will they be balanced with each other?

Ah, oh well, seems fun. Just confusing. :eek:

One more thing, those weapon models obscure your view quite a bit for a game that will have iron sights available. That's a good portion of the screen taken up on that m4a1. Might be frustrating. Just a thought.
 
From what I read Esther, there are two logic paths that they could be going by.

A. All planets started at the same time, with the same things, and then some sort of universal trigger fired a starting gun, and they were off to see what the hell would happen!

B. There is a planetary syllabus that all planets must follow, but every so often, these god awfull annoying things called "natural forces" get in the way, and screw the planets up as they go down their checklist.

At the VERY LEAST, the mod LOOKS good.
 
Esther. That's a new one. You can call me Yuri if you'd like.

The mod does look good. It just doesn't make any sense. :upstare:
 
A LITTLE DABBLE OF COUNTER STRIKE
by Darksabre​

"Ok squad, the terrorists are preparing to assault this village and plant a bomb right...here"

"But wait up...where is here?"

"Oh we are going to spray paint an X right here, and an X over there so they know where to plant the bomb"

"Wait, why are we doing that? That would assist them in the planting"

"I don't understand what you are implying private, but anyway, we have also spray painted A's and B's in the routes leading here just in case those terrorists don't have a map or they get somewhat lost. We have two X's just in case we get in the way of their mission"

"What the hell? That still doesn't make..."

"Private don't talk out of line...anyway now we play the waiting game"

*New round starting*

"HOLY **** WHERE IS MY AK!!!"

"Damn we got to plant the bomb, but why are we here with only Glocks...I mean wouldn't we be better equiped when landing in a hot LZ?"

"Wait guys, I found an incredibly misplaced merchant over here...and he has phat lewt!"

"Excellent work private for that completely illogical find, now onto the mission"

THE END​

Another great story don't you think?
 
Glad you liked it :)

My point is though (my stories always have points ;)) is that games don't have to anally retentive in their realism. Take HL2, ever wonder why Barney would give you a crowbar instead of a rifle or pistol to take on the dozens of fully armed combine in his way?
 
Darksabre said:
Take HL2, ever wonder why Barney would give you a crowbar instead of a rifle or pistol to take on the dozens of fully armed combine in his way?

Nope. Clearly because he had niether of this on hand in an increasingly time consuming situation. Find a better example ;)
 
Darksabre said:
Glad you liked it :)

My point is though (my stories always have points ;)) is that games don't have to anally retentive in their realism. Take HL2, ever wonder why Barney would give you a crowbar instead of a rifle or pistol to take on the dozens of fully armed combine in his way?
Seems like you are looking for a mortal enemy, huh? En Garde!! :p :dork:

I never said that games have to make complete sense in every way. But, come on, modern weapons 200 years in the future, and dinosaurs on a different planet "because they haven't been wiped out yet?" Those are much different then neccesary gameplay mechanics and the simplification of things in video games. They are just... confusing. The second one would be easy to fix at least... by omitting the bizarre explaination of dinosaurs and just saying "Here's a planet with dinosaurs. And aliens. And humans, too. Now shut the hell up and shoot shit."
 
The maps look very nice, especially that wooded area and the bridge model - although when the props get sparser the landscape looks weird and artificial (although still cool and it is an alien planet). The M4's nice too.

I'm totally going to stay out of any bashing since I couldn't care much less about Halo similarities. However I'm as confused as everyone else about the presence of dinosaurs on an entirely alien planet. Actually, it's not the dinosaurs that confuse - it's the explanation. It would be an interesting idea indeed if all planets had a 'blueprint' that they followed - but then the existance of the alien race wouldn't make all that much sense, not to mention that the idea would have to be made more clear (because right now it just sounds like the silliest explanation possible). Besides, it would have been just as easy to insert dinosaur-like alien fauna in the manner of the early Halo videos, which would have been cooler and made sens-er.

It's not the concepts of modern day weapons and dinosaurs which don't make sense in themselves. It's just the mood I get from this mod is of trying to create a realistic, cool, plausible universe...and the explanation for the dinosaurs and the choice to use modern weapons completely undermines that. Certainly nobody is saying 'yes, we just wanted to make a mod with humans, aliens, dinosaurs and modern weapons. Because it would be cool. Stfu.'

Course, the important-above-all-else bit's the gameplay and the proof of that's in the pudding...er, in the playing rather.
 
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