Date: 10/11/2006
Subject: News Update / New Talent
Body:
>
Back with yet another news update. We are in need of some talent in order to release a public beta of Incoming Source.
Right now, the spots we are in most dire need of are:
>>Audio Developer.
-------------------
We are in need of quite a few bits of audio files for various aspects of the mod.
To give you an idea of what we need, heres a few 'types' of audios we need:
>vehicle engines / vehicle effects / item audio (clicks, beeps, etc) / alien weapon sounds / more.
>>Skinner (weapons / vehicles)
------------------
The weapons that you will be skinning will be metal-based materials. They are alien weapons.
We will supply references in order to help you create the materials and objects for the weapons.
Vehicles consist of both races (human and alien)
-
Also, I am pleased to welcome some new members to the development team.
First, Saiz, who has been already of great help prior to joining. Already having fixed most of the world models (now have working muzzle flashes) and is currently adding and fixing the rest. He will help us with rigging as well as other 3D art aspects.
Next up is Kinetic, who will be aiding us in the development of props for our maps. Already having started some, you'll see some ingame images featuring the new props in time.
And last but surely not least, SigML, who is finishing up our audio for the first release. This includes weapons audio, vehicles, ambience, and various other audio types.
Pleased to have all of you, its already been great working with you.
Subject: News Update / New Talent
Body:
>
Back with yet another news update. We are in need of some talent in order to release a public beta of Incoming Source.
Right now, the spots we are in most dire need of are:
>>Audio Developer.
-------------------
We are in need of quite a few bits of audio files for various aspects of the mod.
To give you an idea of what we need, heres a few 'types' of audios we need:
>vehicle engines / vehicle effects / item audio (clicks, beeps, etc) / alien weapon sounds / more.
>>Skinner (weapons / vehicles)
------------------
The weapons that you will be skinning will be metal-based materials. They are alien weapons.
We will supply references in order to help you create the materials and objects for the weapons.
Vehicles consist of both races (human and alien)
-
Also, I am pleased to welcome some new members to the development team.
First, Saiz, who has been already of great help prior to joining. Already having fixed most of the world models (now have working muzzle flashes) and is currently adding and fixing the rest. He will help us with rigging as well as other 3D art aspects.
Next up is Kinetic, who will be aiding us in the development of props for our maps. Already having started some, you'll see some ingame images featuring the new props in time.
And last but surely not least, SigML, who is finishing up our audio for the first release. This includes weapons audio, vehicles, ambience, and various other audio types.
Pleased to have all of you, its already been great working with you.