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DreadLord
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Anyone else played it? I just finished it today.. Awesome game.
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Xune said:Oh, to be sure. Especially the side story with the male detective and his girl friend. It bores the pants off you and then ultimately comes down to will he go to her parents cabin somewhere or not. I just let him go in the hope that I wouldn't have to deal with the pouting moaning bitch anymore.
Unfortunately the scene I described above came soon after and I just gave up.
KagePrototype said:First scene is the best, and it gradually got worse over time tbh. Starts as a great supernatural thriller and turns into a silly B-movie Matrix-meets-Broken Sword amalgamation.
Grey Fox said:Thing is I found all the times whne you had to puch those buttons fast very very annoying. Cause because of that your concentrating more on which button will light up then on whats happening on screen.
David Cage said:We discovered that while the center of the eye was focused on the 2D symbols in the middle of the screen, the periphery of the eye tries to have a sense of what's going on in the background. In my mind, this is exactly what would happen if the player were in the situation for real; the center of his eyes would be focused on his next move while also trying to see what's going on around him. It requires some time for the eye to get used to the system, but when it works, it creates a kind of third dimension that significantly increases immersion.
It really really isn't. Fahrenheit is more subtle and has far more gravitas. So nurr.DeusExMachinia said:Indigo Prophecy is better .
Didn't have that effect on me. It was just annoying it distracted me from the game. Pushing the right buttons while at the same time trying to understand the story is not intersting nor fun, hell it isn't even intersting if nothing was going on. It's weak gameplay. If i see a truck coming at me I want to be able to go right, left, down and keep my eye on what is going on. This game was hardly more then some movies with inbetween then interesting story that you could not follow cause someone thought that pushing buttons corresponding to the ones on teh screen is fun and challanging gameplay.The only interesting challanges this game had was deciding which thing to say first so not to upset someone. I did not like the timer it had on that either.TheSomeone said:Quote:
Originally Posted by David Cage, Indigo Prophecy Creator and Designer
We discovered that while the center of the eye was focused on the 2D symbols in the middle of the screen, the periphery of the eye tries to have a sense of what's going on in the background. In my mind, this is exactly what would happen if the player were in the situation for real; the center of his eyes would be focused on his next move while also trying to see what's going on around him. It requires some time for the eye to get used to the system, but when it works, it creates a kind of third dimension that significantly increases immersion.
Didn't you like broken sword.el Chi said:It really really isn't. Fahrenheit is more subtle and has far more gravitas. So nurr.
I liked it a lot - it was extremely inventive and it's nice to see a good adventure game after so long.
Grey Fox said:It's weak gameplay. If i see a truck coming at me I want to be able to go right, left, down and keep my eye on what is going on. This game was hardly more then some movies with inbetween then interesting story that you could not follow cause someone thought that pushing buttons corresponding to the ones on teh screen is fun and challanging gameplay.
Grey Fox said:hell it isn't even intersting if nothing was going on.
el Chi said:It really really isn't. Fahrenheit is more subtle and has far more gravitas. So nurr.
I liked it a lot - it was extremely inventive and it's nice to see a good adventure game after so long.
Well fine then. I'm glad. Looks like it worked out best for both of us then. So nurr.DeusExMachinia said:Nurr yourself. I'm glad they renamed for the US.
Meh - I was particularly whelmed (not under-whelmed, not over-whelmed...) It had some decent puzzles, the plot was ok, and it had a nice approach to adding a third dimension to adventure games. It tried "action" type moments, but Fahrenheit did them much much better.Grey Fox said:Didn't you like broken sword.
TheSomeone said:First of all, that's a HUGE "IN YOUR OPINION".
Ther'es no way you could incorporate an arrow keys control scheme and do all the things you could in the game. The game is [b[meant[/b] to be a purely cinematic experience, it's not a twitchy press the arrowkeys and mouse to shoot.
I don't know what you're talkinga bout "interesting story that you could not follow" The button pushing sequences had no story development, they were just action sequences. As I previously showed, David Cage was a hundred percent aware that the player can't really see what's going on while playing simon says, so he designed those scenes to be really intense and cool, but not be crucial at all to the story. I'm sure you could skip those scenes all together, replace it with "Lucas escapes" or similar phrases and the story would still make sense, so don't use that as an excuse.
Yeah, no shit, but there IS something going on, that's the whole point.
Trying to diss someone on a forum doesn't make you cool, it just shows your maturity. now as far as what I said.Yeah, no shit, but there IS something going on, that's the whole
Grey Fox said:Trying to diss someone on a forum doesn't make you cool, it just shows your maturity.
Grey Fox said:**** you and go to hell, all of you ****ing morons.
Yeah, and I said that was obvious, but apparently you chose to interpret it as a personal attack. Go figure.Grey Fox said:Now if you would take that out of the context of the game itself, it would still be fun to do.
Finished it last week (fahrenheit as its called on the otherside of the pond), was stuck at the part on the schools roof though for quite some timeDreadLord1337 said:Anyone else played it? I just finished it today.. Awesome game.