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SavannahLion
Guest
Hallo, SavannahLion here. Some of you may remember me from Planet Half-Life. Yeah, sorry, I know some of you hate that site. You might want to take up your aggression with some one else. I'm already immune to all that
In fact, I think it was someone from here that spamed the PHLF forum with this URL. Since I remember a news announcement from yonkers ago, but never actually visited, I decided to drop by.
So um.. Let's see. I'm starting a new mod Half-Life 0.5.
I ported Nemesis' HLLib to Linux and made corresponding tools KDE GCFSlave (GCFScape) and Slatch (HLExtract).
I ran a Half-Life Wiki site about a year (or two?) before Valve ported the VERC documention to the Wiki format. If you're sadistic, you can still visit the remains.
I dabble in a lot of aspects of game creation, the closest I ever made to a public release was a 2D above view do-it-yourself RPG game where I created custom dev tools to supplement the weak in-house dev tools for the game. Too bad, that stuff never say daylight since the game was sold to a private developer and all work stopped Oh well, life sucks balls.
Let's see um... That's about it I guess.....
HI EVERYBODY!
In fact, I think it was someone from here that spamed the PHLF forum with this URL. Since I remember a news announcement from yonkers ago, but never actually visited, I decided to drop by.
So um.. Let's see. I'm starting a new mod Half-Life 0.5.
I ported Nemesis' HLLib to Linux and made corresponding tools KDE GCFSlave (GCFScape) and Slatch (HLExtract).
I ran a Half-Life Wiki site about a year (or two?) before Valve ported the VERC documention to the Wiki format. If you're sadistic, you can still visit the remains.
I dabble in a lot of aspects of game creation, the closest I ever made to a public release was a 2D above view do-it-yourself RPG game where I created custom dev tools to supplement the weak in-house dev tools for the game. Too bad, that stuff never say daylight since the game was sold to a private developer and all work stopped Oh well, life sucks balls.
Let's see um... That's about it I guess.....
HI EVERYBODY!