DigiQ8
Tank
- Joined
- Jul 6, 2003
- Messages
- 5,955
- Reaction score
- 0
In a recent post on the TF2 Blog, Mike Booth explains the new AI systems for Team Fortress 2. According to Mike these bots behave like human players and tactics and they don't "cheat" or use omniscient knowledge of the server state to make their decisions.
Since this is a beta, the bots only run on these King of the Hill maps: koth_viaduct, koth_sawmill, and koth_nucleus. There's also no interface in the game to accessing them yet, so you'll need to access them manually. You can find more info here.
TFBots are "players", and take up player slots. They run the exact same code that human players do, moving and firing weapons by pressing "virtual buttons". The bots have simulated humanlike senses, and only know what they see, hear, and touch. They also have realistic reaction times and aiming limitations. They don't "cheat" or use omniscient knowledge of the server state to make their decisions.
Since this is a beta, the bots only run on these King of the Hill maps: koth_viaduct, koth_sawmill, and koth_nucleus. There's also no interface in the game to accessing them yet, so you'll need to access them manually. You can find more info here.