Argyll
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Operation: CO-IN
a half-life 2 modification
Hello, I am officially introducing my mod Operation: CO-IN on these forums! Formerly known as Modern Warfare for the HL engine, we decided to undergo an engine change to the upcoming Valve Source Engine being used for Half-Life 2.
Operation: CO-IN (Op: CO-IN) is based on Counter-Insurgency warfare. "COIN" is defined as Counter-Insurgency by the U.S. Department of Defence. Counter-Insurgency is warfare to prevent a revolt or invasion of a nation. Many conflicts recently have been insurgencies between a Conventional Army and a Guerrilla Movement.
Op: CO-IN will pitt you as one of these teams. Are you a team player? Join the Army. Are you a soloist who likes hiding, use unconventional techniques? Join the Guerrillas. So far, this will be a multiplayer only experience.
There is no set Nation to be for the Army. The versatility of the original Half-Life engine had allowed a coder to code in a name for a specific team or weapon; it could then be modified in a simple file - "titles.txt."
The weapons are not specific (i.e. M16, AK47, etc.), but are general specifications (i.e. 30 round, 5.56mm rifle with a 3.4x scope). This would allow players to download models that they wish to use (i.e. C7A1, M16 w/scope, SA80, etc.) and still be able to play with others that have different ones. The same goes for Player Models. Once this mod will be complete, other "mods" for it will soon follow changing the models and names of teams, players, and weapons.
For every team, there is a class system with different weapons. No CS-type buying system, but more like Day of Defeat. This is more realistic. We are going for realism in terms of simulating a semi-realistic war game. To do this as well.... myself, I am in the Canadian Army. I know what I am talking about when it comes to techniques, equipment, etc. We do not base our "realism" on movies, books, or television. We base it on first hand experience and training. There is also a team or "Military Advisors" who also serve in the military.
Now, you may say this mod will die. I will tell you, there are some players out there looking for a "realistic" war game experience, this will be it. Given the Valve Source engine to work with, the physics will be life-like. We can simulate weapons and loadouts of equipment. But, this is a game and we cannot simulate the emotional and physical aspects of war or life in the Army or as a Guerrilla. No simulation of humping a 100+lb rucksack over kilometres with a General Purpose Machine Gun slung from the back of you neck, ammunition hanging off, and a rifle slung over your shoulder as well. We can however attempt to provide realistic situations to simulate.
The maps will vary environmentally from the desert, to urban areas, to the arctic, jungles, and forests. We hope to have a great variety of environments and missions to provide for our players and fans.
The website is currently being designed and implemented with our new host. You can still view the old Modern Warfare website at: http://members.lycos.co.uk/modernwarfare
There you can find some more information on the mod. If you are interested in viewing some renders of our models now, visit Modern Warfare's modDB.com Profile where you can find an image gallery: http://mods.moddb.com/1100
Now, I will stop the blabbing and start the pimping. Our contact information is:
Website: http://opcoinmod.halflife.org
Forums: http://opcoinmod.halflife.org/forums
Gamesnet IRC: #opcoin
Hope you enjoy this mod!
:cheers:
a half-life 2 modification
Hello, I am officially introducing my mod Operation: CO-IN on these forums! Formerly known as Modern Warfare for the HL engine, we decided to undergo an engine change to the upcoming Valve Source Engine being used for Half-Life 2.
Operation: CO-IN (Op: CO-IN) is based on Counter-Insurgency warfare. "COIN" is defined as Counter-Insurgency by the U.S. Department of Defence. Counter-Insurgency is warfare to prevent a revolt or invasion of a nation. Many conflicts recently have been insurgencies between a Conventional Army and a Guerrilla Movement.
Op: CO-IN will pitt you as one of these teams. Are you a team player? Join the Army. Are you a soloist who likes hiding, use unconventional techniques? Join the Guerrillas. So far, this will be a multiplayer only experience.
There is no set Nation to be for the Army. The versatility of the original Half-Life engine had allowed a coder to code in a name for a specific team or weapon; it could then be modified in a simple file - "titles.txt."
The weapons are not specific (i.e. M16, AK47, etc.), but are general specifications (i.e. 30 round, 5.56mm rifle with a 3.4x scope). This would allow players to download models that they wish to use (i.e. C7A1, M16 w/scope, SA80, etc.) and still be able to play with others that have different ones. The same goes for Player Models. Once this mod will be complete, other "mods" for it will soon follow changing the models and names of teams, players, and weapons.
For every team, there is a class system with different weapons. No CS-type buying system, but more like Day of Defeat. This is more realistic. We are going for realism in terms of simulating a semi-realistic war game. To do this as well.... myself, I am in the Canadian Army. I know what I am talking about when it comes to techniques, equipment, etc. We do not base our "realism" on movies, books, or television. We base it on first hand experience and training. There is also a team or "Military Advisors" who also serve in the military.
Now, you may say this mod will die. I will tell you, there are some players out there looking for a "realistic" war game experience, this will be it. Given the Valve Source engine to work with, the physics will be life-like. We can simulate weapons and loadouts of equipment. But, this is a game and we cannot simulate the emotional and physical aspects of war or life in the Army or as a Guerrilla. No simulation of humping a 100+lb rucksack over kilometres with a General Purpose Machine Gun slung from the back of you neck, ammunition hanging off, and a rifle slung over your shoulder as well. We can however attempt to provide realistic situations to simulate.
The maps will vary environmentally from the desert, to urban areas, to the arctic, jungles, and forests. We hope to have a great variety of environments and missions to provide for our players and fans.
The website is currently being designed and implemented with our new host. You can still view the old Modern Warfare website at: http://members.lycos.co.uk/modernwarfare
There you can find some more information on the mod. If you are interested in viewing some renders of our models now, visit Modern Warfare's modDB.com Profile where you can find an image gallery: http://mods.moddb.com/1100
Now, I will stop the blabbing and start the pimping. Our contact information is:
Website: http://opcoinmod.halflife.org
Forums: http://opcoinmod.halflife.org/forums
Gamesnet IRC: #opcoin
Hope you enjoy this mod!
:cheers: