Invisible props!

  • Thread starter Thread starter SlimJim
  • Start date Start date
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SlimJim

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I'm making a map for CS:S and I've added some models using prop_physic or whatever it's called
(just closed Hammer, takes ages to load it up again) but some of the models doesn't show up when I test my map. Why is this so?
They obviously does exist 'couse you can collide with them and break them and the gibs show up!
I think I've read somewhere that all models aren't compitable with the prop_physic or something so I've tested different entities like prop_static (or was it physic_static? anyways) but all I've managed to show up ingame is a lousy boiler and a truck.

What is wrong?
 
I have had the same problem and although I dont know if this is the real reason, I dont think some objects have physics or just properties built in, so you need to use the prop_physics_override command and then they will work, or at least they did for me.
 
Check your start/end fade dist keyvalues. If you want it to show up all the time use:

Start fade: -1
End fade: 0

I ran into this before when I was moving my entity I accidentally grabed the little sphere that graphically sets those values.
Hope that helps
 
Hey thanks guys! Solved it now, turned out you were both right actually. Now I'll continue working on my first map for CS:S (cs_crappyashell or sumthin :p )
"...Hey good work Gordon, turning that switch and all..." I just can't stop thinking about that line :cheese: so sarcastic and still dead serious....
 
Also make sure your models aren't intersecting any brushes as this makes them disapear too.
 
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