Is it possible to make a physbox that can be picked up?

  • Thread starter Thread starter Polishwonder74
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Polishwonder74

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I'm still struggling with my one-man crusade for the perfect catapult. I got a working catapult, and now I'm trying to make some sort of projectile for it. I made a physbox with smoke, fire, explosion, etc. parented to it, and it works well, but I can't pick it up & move it. Is there a way to get around that so I can adjust it on the catapult?

If I can get that all set, the next step is finding a way to respawn the catapult projectiles.

Here's what I have so far:
catapult9.jpg


catapult9.rar ~28Kb zipped .bsp

(Shoot the box to set it on fire. It explodes after about 7 seconds, so don't hesitate too long to launch it with the nearby button.)
 
Go the the physbox's flags and make sure 'Enable move on gravgun use' is checked.

(Those might not be the exact words but...you know)
 
Is this map for hl2 single player? I believe you can pick physboxes up by default in that. However in deathmatch or css it may require a bit of work.
 
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