Is recoil dependant on fps?

W

wush

Guest
In the current CS 1.6, the FPS you are getting affects how long it takes for your crosshair and recoil to get back to centre. For example, if you have two players (one with 50fps and one with 100fps) with AKs and they both fire 10 shots full auto then the 50fps players crosshair will take twice as long to return to centre and decent aim again. At least this is how I understand it.

Isn't that a really stupid way of doing things? Surely time based adjustments would be better all round than frame based. That way the recoil behaviour is equal for everyone no matter what FPS they are getting. If you are getting low FPS then the jerkyness of view manipulation and general gameplay is enough of a disadvantage already.

Does anyone know if CS:Source has the same stupid system? Has anyone noticed the recoil crosshairs taking longer to return to centre when they have low FPS? I really hope theyve not carried it over to Source.
 
They both resize at the same time, I think.

They just APPEAR to be slower, because of the frame rate.

I heard from my friend that the recoil on CS:Source is hardly even there..

I think this is just for the beta and whatever..They'll probably fix this later..

If they do bring it over Wush, they can always get rid of it, if a majority hates it, and submits it on the in-game report utility.
 
The recoil takes the same amount of time to go back down no matter what your fps. The crosshair itself takes longer to go back down with lower fps. Your aim will still be the same no matter what your fps.

So basicly if you have lower fps, you don't have wait for the crosshair to go all the way down before shooting again. The crosshair may still be huge, but your aim will be good.
 
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