Is tf2 turning into a role playing game?

elgms

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With unlockable weapons, dropped items, achievements, special unlockable weapons for certain classes,,,,,,, it looks like tf2 is more of a role playing game then a Team Fortress game.

The original team fortress, Quakeworld Team Fortress does not have any of those special items.

Team Fortress Classic does not have any of those special items.

Fortress Forever does not have any of those special items.

It appears that tf2 is straying, far, far away from its team fortress roots. Even to the point where its no longer a real Team Fortress game, except in name.
 
Oh come on your are taking this to far. Since when do achievements have anything to do with role playing? The special unlockable weapons are to give variety to the gameplay so you can try out different strategy with your character. The dropped weapons were only implemented to stop people farming like they do on role playing games. Team Fortress 2 is not Team Fortress Classic. Valve are trying something new what do you want them to do stick exactly to how things work in Team Fortress Classic. The fact is these new weapons keep people in interested and coming back for more. Team Fortress 2 is no where near becoming a role playing games and people who keep harping on about it haven't a clue what they are talking about.
 
None of the earlier Team Fortress games had cartoonish graphic style.
That doesn't make TF2 to a kids game.

Its still a F(irst)P(erson)S(hooter), as that is what you are doing. Seeing things from first person point of view, and you are shooting people. The drop system has prevented some farming for weapons, with achivement unlocks, which is more RPG like.

TF2 will never become a RPG, it has only become a more deep stragestic game, with choices you have to make, to decide where you strengt and weakness is.
 
With unlockable weapons, dropped items, achievements, special unlockable weapons for certain classes,,,,,,, it looks like tf2 is more of a role playing game then a Team Fortress game.

The original team fortress, Quakeworld Team Fortress does not have any of those special items.

Team Fortress Classic does not have any of those special items.
You're overreacting. TF2 is not supposed to be the same game as TFC. It still has the same core concepts of teamplay and a rock-paper-scissors approach to class design, while adding ne

Fortress Forever does not have any of those special items.
Oh wait, I see what you're up to now. Go play Fortress Forever with the fifteen other people who agree with you and stop whining that TF2 isn't TFC2.
 
You're overreacting.

I'am over reacting by asking a question, and presenting my evidence as to why I am asking the question?

And no, I do not think I am over reacting. Do some google searches for tf2 and role playing game. There are been articles posted on sites like totalgamingnetwork.com and in magazines like PCGamer. Maybe 5 or 6 months ago, there was an article in PCGamer magazine that pointed the tf2 RPG factors out. So I guess those authors are over reaacting as well?

Its not just the big gaming sites and magazines. There are a lot of bloggers posting their discontent with tf2 as well.

There is a growing concern in the gaming industry that valve is moving tf2 away from what team fortress should be, and more into a role playing game. I am new here so I am not going to post any links. Most of yall know who to use google, so go find the articles for yourself.

To give you an idea, a google search for tf2 role playing game brought back 351,000 results. So there are more people then just me talking about this.
 
Team Fortress 2 is not becoming a role-playing game, as it can still be played as it used to be. Team Fortress 2 would still be fun as a roleplaying game but I doubt that Valve would toss out all of the shooter elements that made the game so successful. Team Fortress 2 - since the game started as a First Person Team Shooter will likely stay that way.

Team Fortress 2 is one of the most played shooters on STEAM according to STEAM Stats. I expect Valve would want to keep it this way - and not change the formula too much because it keeps racking them in money. I suppose it could help bring in a few more audiences (giving Valve more money) which is why they are doing this.

I expect Valve are doing something particularly special with Team Fortress 2 - but as always they are keeping it behind closed doors.
 
It will become an RPG. Just wait until we hear about the Soldier's first unlock, Magic Missile.
 
I think I'm gonna dual class my pyro to heavy once I reach level 12
 
Don't be silly. Is the game about leveling up your character and going on quests? No. Is it about shooting people from a first-person perspective? Yes.

The drop system is a very light CRPG-like mechanic, but doesn't affect the core gameplay.
 
I cast Maggot Missile!

Really, no, it's not an RPG. You choose a class at any point you want, with no reason to play a single class more than others (unless you're achievement farming, which Valve tried to prevent with random drops), then you go around shooting people from first person. It's just that now there's more guns to shoot people with. And a sandvich.
 
Yup. I heard the next update is changing the whole format to turn based. and limited movement per turn and ohwaitnonever.
 
Yup. I heard the next update is changing the whole format to turn based. and limited movement per turn and ohwaitnonever.
No, man. You got it all wrong. TF2 is going from FPS to MUD.

**You enter a blue-tinted corridor.

>look

**You see a door to the left and a blue engineer sitting in front of a level 3 sentry gun.

>kill blue engineer

**You shoot the blue engineer with your sniper rifle and the blue engineer falls. You walk over his dead body and realize it was a red spy. That engineer was a spy!

>taunt

**You wave your right arm at the fallen red spy and say, "Thanks for standing still, wanka!"
 
Oh my god Valve are doing something beyond the scope of conventional FPS gameplay they must be turning TF2 in to a role-playing game
 
There are no experience points and no leveling of characters.

'Nuff said.
 
If you can't see how TF2 is very true to the core of the team fortress franchise, then you are very much a noob.

And I don't use that word lightly.
 
Wikipedia said:
A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

Achievements and unlockables do not make it an RPG. If you want to see some true roleplaying, travel to Amarr territory.
 
No, man. You got it all wrong. TF2 is going from FPS to MUD.


West of RED Fort.
You are standing in an open field west of the RED fort, with two open entrances. There is a bridge to the BLU fort to the west.

> W

You are on the bridge between the RED and BLU forts.

There is a BLU Scout here.
>Mouse1

You burn the BLU Scout with your flamethrower!

BLU Scout leaves east.

> W

You are standing in an open field east of the BLU fort, with two open entrances. There is a bridge to the RED fort to the east.

There is a RED Heavy here.
There is a RED Medic here.

> 2

I'm sorry, I don't understand that.

> 2

I'm sorry, I don't understand that.

BLU Scout appears.
BLU Scout shoots you with his scattergun!
BLU Scout leaves east.

> E

You call for the RED Medic, but he continues to heal the RED Heavy.

> E

You call for the RED Medic, but he continues to heal the RED Heavy.

RED Heavy leaves west.
RED Medic leaves west.

> Mouse2

I'm sorry, I don't understand that.

> Inv

You are carrying:
A Backburner.
A Flare Gun.
An Axetinguisher.
 
Jintor...hilarious!

I remember my older brother playing text-based RPG adventures like Bard's Tale and such...

On a tangent...I miss the old point-and-click adventures like King's Quest, Space Quest, Monkey Island, Leisure Suit Larry, Full Throttle, Maniac Mansion, etc...
 
Itemization does not make it an RPG. I think some of these ideas are stupid, but that's an entirely different criticism.
 
Think about how hard it would be to surf.

Please choose a team.
>BLU
Choose a Class.
>Scout

You just spawned. In front of you is a large, open room, with a triangle like ramp that goes through a hole in the wall.

>North

You are on the edge of the ramp.

>North
>hold East
There is a break in the ramp, but it continues a little bit farther, and a tad bit higher.
>Mouseaxis 75 north
You look up 75 degrees north. The break in the ramp is coming up very soon.
>Mouseaxis 90 west
You look 90 degrees west. You are at the break in the ramp.
You are flying between ramps....
Result: You lose too much speed, and now you are falling towards the ground.
>say damnit
Chat: damnit, says dabomb29.
Chat: sucks 4 u, says Mr. Sniper
You hit the ground. On contact with it, you teleport to the middle a large, square room, with the words "JAIL" on the wall. As you spawn, there are 2 pyros and 4 demomen attacking your Jail Spawnpoint.

Pyro1 hits with 20 damage!
Pyro2 is too busy playing his axe guitar.
Demoman1 shoots a mine, and it blows up beneath you! Critical hit! 60 Damage!
Demoman2 is drinking whiskey.

You have 20 health left. What would you like to do?
>say **** YOU JAIL CAMPERS
Chat: **** YOU JAIL CAMPERS, says dabomb29.
>ragequit

Exiting Team Fortress 2.....


I can't imagine that.
 
But you just wrote it. Obviously you can imagine it.
 
Well, I would rather stick with 3D TF2 for surfing :p
 
It's only a RPG insofar as there are class differences that lend themselves to different play styles. The new weapons only enhance this.
 
I really don't understand the TF2 = RPG argument. Take a look at the elements of a CRPG and tell me which ones TF2 has.

unlockable weapons
Not having all of a games content when you start playing doesn't make it a RPG.
CoD4 hides WAY more content behind achievements and player levels (hell they even us the word 'XP') and it doesn't deal with this shit for some reason.
You might as well be arguing that HL2 is a role playing game because you don't get the Rocket Launcher straight away.

dropped items
Based entirely on playtime and nothing else. Its just a different system for players to unlock the weapons - a system for the players who might have trouble getting the unlocks through achievements.

achievements
Hey guys check out all the new RPGs on Steam. I mean they have achievements so they MUST be RPGs right?

special unlockable weapons for certain classes
You've already said "unlockable weapons" which covers, well, everything except the hats so I don't know what you are referring to here.

To give you an idea, a google search for tf2 role playing game brought back 351,000 results.
TF2 "Role Playing Game" = 34,400 results
COD4 "Role Playing Game" = 49,800 results
"Counter-Strike" "Role Playing Game" = 133,000 results
Doom "Role Playing Game" = 145,000 results

Get real mate.
 
If you can't see how TF2 is very true to the core of the team fortress franchise, then you are very much a noob.

And I don't use that word lightly.

I guess your right, I am a noob.

My first computer was a packard bell, had windows 3.11, a 75 mhz processor, 8 megs of memory and a 1.2 gig harddirve.

My first computer game was Command and Conquer DOS edition, second was Doom, and my third computer game was Quake.

I had to upgrade my computer to 32 megs of memory to run quake properly under windows 95.

After I got quake, which was sometime in mid - late 1996 - I got into quakeworld deathmatch and quakeworld Team Fortress. So I have only been playing Team Fortress games for close to 13 years.

After Team Fortress Classic was released in 1999, I left QWTF behind and moved over to TFC.

I played TFC until Fortress Forever and tf2 were released.

So, I take that back about me being a noob. I fail to see how someone with 13 years experience on a topic can be considered a "noob". - thank you very much.

-----------------------------------

In role playing games, you gain experience points and can use new items. This is very uch like the unlockable weapons in tf2. The more you play, the more likely you are to get new and upgraded weapons.

Whether its a battle axe, or an upgraded flame thrower, the principle is the same. Its a weapon that new players can not use until they gain X amount of achievements.

Anytime players gain items through achievements or quest, that starts to turn the game into a role playing game. Advanced players get items that new players can not. So there is in fact a type of leveling that goes on within the game.

The pyro has 3 unlockable weapons that can be gained through quest - also known as achievements.
1 - The Flare gun
2 - The Backburner
3 - The Axtinguisher

This separates new players from older players. Because the older players have leveled up and gained access to the weapons.

--------------------------------

By using quotes you have influenced natural search results. Take the quote out and redo your search.

TF2 "Role Playing Game" = 34,400 results
COD4 "Role Playing Game" = 49,800 results
"Counter-Strike" "Role Playing Game" = 133,000 results
Doom "Role Playing Game" = 145,000 results

Get real mate.
 
What! It has some minuscule similarities! Call Valve, they need to change the genre listed on the back of the box!
 
By using quotes you have influenced natural search results. Take the quote out and redo your search.
No, by using quotes I've got a more refined search. But, whatever, I'll humour you:

TF2 Role Playing Game = 365,000 results
COD4 Role Playing Game = 1,660,000 results
Counter-Strike Role Playing Game = 2,470,000 results
Doom Role Playing Game = 1,150,000 results

:|
 
In role playing games, you gain experience points and can use new items. This is very uch like the unlockable weapons in tf2. The more you play, the more likely you are to get new and upgraded weapons.

Whether its a battle axe, or an upgraded flame thrower, the principle is the same. Its a weapon that new players can not use until they gain X amount of achievements.

Anytime players gain items through achievements or quest, that starts to turn the game into a role playing game. Advanced players get items that new players can not. So there is in fact a type of leveling that goes on within the game.

The pyro has 3 unlockable weapons that can be gained through quest - also known as achievements.
1 - The Flare gun
2 - The Backburner
3 - The Axtinguisher

They are not upgraded weapons. Each on has their own pro's and cons. The backburner does crits from behind, but is weaker everywhere else and does not have the air blast.
The flare gun is good for long distance, but the shotgun is better for close to mid range.
The Axtinguisher gives crits on people who are on fire, but is weaker and slower on people who aren't on fire.

Valve implemented the drop system so that new players can get these new weapons quickly. My friend played during the free weekend and during that she pretty much got all the new weapons. She didn't have do any achievement's she just played normally and got them.
Valve removed the achievements for weapons feature to make it fairer and to stop those people complaining they have to farm them like in RPG's, then what happens the community starts bitching and wants them back. Make your minds up first you complain about it then you beg for them back, pathetic.

You are a noob as you still haven't grasped what an RPG is.
 
I'll second that - the unlockables are not "upgrades" or means of "leveling." Valve has stated that they are sidegrades - things meant to give players another style of play.

In an RPG, a leveled-up person will dominate someone who is at Level 1, but in TF2 a person can just as well dominate w/ regular or alternate weapons.

The experience you gain from playing more is actual skill improvement in yourself.
 
In role playing games, you gain experience points and can use new items. This is very uch like the unlockable weapons in tf2. The more you play, the more likely you are to get new and upgraded weapons.

Whether its a battle axe, or an upgraded flame thrower, the principle is the same. Its a weapon that new players can not use until they gain X amount of achievements.

Anytime players gain items through achievements or quest, that starts to turn the game into a role playing game. Advanced players get items that new players can not. So there is in fact a type of leveling that goes on within the game.

The pyro has 3 unlockable weapons that can be gained through quest - also known as achievements.
1 - The Flare gun
2 - The Backburner
3 - The Axtinguisher

This separates new players from older players. Because the older players have leveled up and gained access to the weapons.

Hello? Random unlock system?
 
In my opinion (if anyone cares about it) TF2 is not turning into an RPG. In CoD4 you do challenges which make you better in your terms "quests", rewards from beating those challenges what you might call "loot" or something like that, and promotions "level ups". Yet CoD4 is still always called an FPS. TF2 has many characteristics like CoD4 and its being called an RPG by some who look at the tiniest details. WoW is a true RPG, does TF2 look anything like WoW?
 
As somebody who has played Team Fortress and Team Fortress Classic religiously... I am perfectly fine and satisfied with what they're doing with TF2.
 
This looks like the right thread to ask if anyone knows how to get past the the lvl 56 dragon guarding the blue intel on 2fort?
 
TF2 has more options for classes, achievements to give you more "goals" ingame, different game modes and it doesn't really seem to stop there.

TFC doesn't.

FF doesn't.

Maybe that's why I've been playing TF2 for longer.

This looks like the right thread to ask if anyone knows how to get past the the lvl 56 dragon guarding the blue intel on 2fort?

You need to farm cold-resist gear, if you do Heavy's Half-time Challenge over and over, it's a good way to get up enough $ to buy the gear.

Protip! The Heavy's last challenge is pretty tricky, but the KGB's slower swing speed gets you into a better rhythm when the notes come up the board.
 
Worrying development...?

I'm not a fan of the drop system, or the inventory system, or even the unlock system, but TF2 has a ways to go before it remotely resembles an RPG in any meaningful sense. You can't even level up, for a start.

...OR CAN YOU? A friend of mine pointed out something yesterday that has me worried. You know those duplicates you've been picking up and stowing away without a second thought? Have another look at them. More specifically, look at their 'levels'. No longer are they all just the generic levels 5, 10, and 15, or whatever it was for the original unlocks; in my own pack now I have a level 77 bat, another bat at level 82, a level 32 Natascha, and a level 50-something Dead Ringer.

I haven't seen anyone else talk about this on here, so wtf is going on? For a game that was once touted as being all about simplicity of mechanics and interface, Valve aren't half implementing a lot of what look like harebrained MMO elements. An argument can be made for this stuff extending the longevity of the game, but are people really playing TF2 in order to fill up their backpack?? Or are they just playing TF2 in order to have a good game of TF2, while the items and levels shit simply confuses newcomers...?
 
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