BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
That Japanese and American game markets are going their own ways once again -- with the exception of the known brand names JRPGs aren't making money stateside anymore [those known names being 'Tales of' 'Final Fantasy' 'Kingdom Hearts', and to a lesser extent, Star Ocean], but even these products aren't hitting target numbers. We've also approached a time in this console generation where Japan is receiving oodles of exclusive big-budget games that would normally have (at the very least) been gambled on stateside, but instead are remaining exclusive to the region.
The cultures are vastly different, but the crossover seems at an all-time low.
What does hl2.net think? Has the U.S. grown tired of the JRPG? Is Kojima right in saying that the U.S. is ahead of the Japanese in game development? It's a media outlet that really has acted enigmatically in terms of international relations, with the titans being the U.S. and Japan with a handful of European countries and South Korea + some other outliers budding into the market. The point being, traditionally in order to be successful you need to appeal to the American, Japanese, South Korean or European markets to be successful and the big devs from each traditional aim for exposure to all of these territories. (case and point: Lineage I/II western market success, WoW's Asian market(s) success and games like Katmari, Final Fantasy, [and anything Capcom, Squenix or Nintendo].
Why is the west not as interested? Is it because console gaming has more mass appeal than the standard JRPG aspies who made up most of the market before?
disclaimer: THIS THREAD IS FULL OF GROSS GENERALIZATIONS OF AN OVERTIRED TWENTY-SOMETHING PROCRASTINATING A FINAL PAPER ON THE VERGE OF A PSYCHOTIC BREAKDOWN
The cultures are vastly different, but the crossover seems at an all-time low.
What does hl2.net think? Has the U.S. grown tired of the JRPG? Is Kojima right in saying that the U.S. is ahead of the Japanese in game development? It's a media outlet that really has acted enigmatically in terms of international relations, with the titans being the U.S. and Japan with a handful of European countries and South Korea + some other outliers budding into the market. The point being, traditionally in order to be successful you need to appeal to the American, Japanese, South Korean or European markets to be successful and the big devs from each traditional aim for exposure to all of these territories. (case and point: Lineage I/II western market success, WoW's Asian market(s) success and games like Katmari, Final Fantasy, [and anything Capcom, Squenix or Nintendo].
Why is the west not as interested? Is it because console gaming has more mass appeal than the standard JRPG aspies who made up most of the market before?
disclaimer: THIS THREAD IS FULL OF GROSS GENERALIZATIONS OF AN OVERTIRED TWENTY-SOMETHING PROCRASTINATING A FINAL PAPER ON THE VERGE OF A PSYCHOTIC BREAKDOWN