It's too hard!

Mutley

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I don't play CSS much but when I do there is a really big difference between the bad and good players.

You'll see the bad with 0 or 1 kills and 10 deaths and good with something like 17 kills and 2 deaths?

Sure it makes sense for good players to be better, but it seems that too much skill is needed and I can never get any kills. Is there a trick to it, aim below the head? Don't rush or camp?

I just find it amazing when I see a CT 200m away run jump and shoot 1 bullet from a M4 and kills me with a headshot, or a guy running past me with a Shotty and giving a headshot.
 
Only advice I can give as I'm no good at css either:

Aim for that round thing that sits on the neck...


Ooh and strafe from side to side when in a battle, pausing here and there to aim at the knoggen :E er noggin...knoggin...knoggan...knnnevermind...

OOh OOooo and also, don't bother firing more than 3 shots in a burst...even if you are 1 foot away from the guy :hmph:
 
Hmmm, CSS is a hard one to suggest improvements on tbh, as there is all this fuss about the incorrect hitboxes, the spraying and getting lucky etc etc ... but i am usually a 1.6 player at heart so .... all i can suggest is using short bursts when at long range, aiming for around the next/head, when they get upclose spray but make sure you pull your mouse down when doing so as to control the recoil. Whatever you do don't go around crouching everywhere like some people, it just looks ridiculous and gets you killed faster :p
 
cs:s is way easier than 1.6.

aim at the head, learn to burst fire, don't do 'stupid' things, so play smart and become good at 'prediction playing' (which is incredibly easy on pub since most people are clueless / do the same thing).
 
destrukt said:
cs:s is way easier than 1.6.

aim at the head, learn to burst fire, don't do 'stupid' things, so play smart and become good at 'prediction playing' (which is incredibly easy on pub since most people are clueless / do the same thing).

this is true.
i had been playing the original CS since it first came out but then 2 years ago stopped playing it (i played it on and off every now and then) completely and recently tried again....safe to say its no fun at all.

the skill level so high now for CS1.6 that a new player doesn't have a prayer of surviving.
as for CSS, players are getting better but i believe its still easier to learn than 1.6...

all i can help with is use all the tips mentioned here and also stick to the objective instead of trying to be a hero...bomb guarding does tend to payoff assuming you are CT and if you are T...help to get that bomb planted.
these little things help long ways to make you a better player.
 
CS, either version is a hard game to get into. You can't really get cheap kills like with a rocket launcher or a sentry gun or a jet. Best advice is to stay with good players on your team and get the leftovers for kills :naughty:
 
If you have fairly quick reflexes (or a wallhack :p ) just buy an m4 and spray the crap out of people before they have a chance to react. Don't try that from too far away though...
 
Simple Question! Simple Answer!

VAC is Bullshit & Online Gaming is Cheating! Hitboxes are crap Netcode is buggy! :thumbs:
 
Don't worry about it, the level designs suck for this game. Every level is essentially a circle so if there's somebody in you're way there's really only 1 other option--go the other way. But nobody ever does that so most games turn into a 'who can camp the longest' type deal.

I would REALLY like to see how much different thing game would be without headshots. I used to buy helments, but now i never do because they are worthless. If i can die with 97 armor remaining, why do i even bother with it?

The SOURCE engine offers so much potential but nobody takes advantage of it, the older versions of this game were SO much more fun to play.


That said, to get better you just need to play. It kinda upsets me when i'm dead and watching others, how they can sit in the most obscure place set their crosshair on a small slit inbetween two boxes and just wait for minutes on end for some dude to walk inbetween them.
 
Yeh I agree Xcellerate. They really need to try some new maps for Counter-Strike.

I played today and I did better, just staying behind everyone and camping basicly... everyone who goes first is either really lucky and kills a few or dies.
 
Stay in the middle of a group of team mates, you can jump out and hide quickly and kill any leftovers :p
 
Big monitor, gamer mouse, high resolution, low settings, stop, calmly aim for head, click once.
 
I say just quit, BF2 is so much better. I really really want to like CS:S because it's so pretty and has the potential to be awesome, but until the designers make levels that have more than 2 choke points (ie. a circle) i refuse to play a game where camping is the name of the game. (Yea i realize some levels may have 3 or 4 choke points like the office level, but regardless there's no way around those choke points, you have to go through them.)

Whatever happened to the house level, and the level with the railroad (no not the level with the trains, the level where you could ride the trains around). They also need to remove the AWP, because yea it's the most awesomely devastating weapon in the game and can give you an easy victory but where is the fun in that? Headshots too, i think if you're wearing a helmet headshots should be impossible to get, yea it's fake, but it certainly makes the game more fun.

They say they're going for realism with counter-strike, but then they pick and choose which realisms they want. Yea the awp damage is realistic, but then the way the gun is handled is not. You shouldn't be able to be scoped in, jump over a ledge, land squatting and then be able to pop-shot a guy from 100 meters away instantly.

The other major realism they chose was that the defensive players will win. Which for the most part is true in real life. But for a video game i want fun! And fun is attacking, but if the game has taken away that by making it so i will most certinally die then i don't want a play a game where to live i have to just sit and chill and move forward slowly.

Honestly, i don't see how this game is as popular as it is.
 
I have a gaming mouse, Razer Diamondback, it makes one hell of a difference.
 
i play css for half an hour to improve my twitchy accuracy before i go to play bf2 for a few hours
guess which i prefer ;)
 
CS:S isn't bad, you just have to get into the beat.. I didn't play it for a few months and I found myself badly owned, but like DOD I am quickly catching up.
 
Of course, you need decent reflexes, and a good system, with a good mouse - like psychofreak says.

I don't have very good reflexes, but I don't really need them anymore. I've played so much CS that by now I can predict most of what my opponent will (try) to do (before I shoot him).

Use the sounds. Good headphones work magic. What separates the veterans from the newbies is how they manage their footstep sounds. Manage your bullets, reload only when its safe, or if you don't have a choice. Rather use the handgun than reload your primary.

Don't play on random servers. Try to find a good server you like, with good admins. You shouldn't like this server because of the superdupercool chat conversations, but because basic rules are enforced (like no endless camping, no swearing, and lots of regular players). You'll recognize said servers easily.

Play a lot with the desert eagle.

good luck
 
xcellerate said:
...You shouldn't be able to be scoped in, jump over a ledge, land squatting and then be able to pop-shot a guy from 100 meters away instantly.

It's not instant, there's a slight delay in which time you should have the ass of Johnny Awper on a silver platter.

I'm not saying the gun is handled realistically by the way, or for that matter balanced, but people who don't awp much often don't realise how useless it is if you don't know how to use it.
 
Here's a tip, forget your K/D ratio and focus on map objectives. Think of a T team getting owned on Dust because they camp spawn every round - the best scoring T players will be the ones actually causing the team to lose all the time, by camping their spawn or the underpass for a few kills before they die, every round, without fail.

The people with terrible K/D ratios will be the only ones giving the team a chance of winning, by rushing, trying to get the bomb to site, etc. but getting blowtorched every round with hardly any kills, because a hefty chunk of the team is back at spawn shit-scared to die.

So much of the lame play in public servers is, I find, because people are scared to die. Rush and kill 4 people and you give your team a fantastic chance of winning, all by yourself. Camp and kill 4 people and you might end up being the last person alive on your team....but you'll be the last person alive on your team and what chance do you have of winning then?

Of course, when your role in the map is defensive then waiting and hiding can give you just as good a chance as charging, as long as you do it as a team. But if you go against your objective, eg. camping as T on a bomb map, then you're just asking the enemy to wipe the floor with you.
 
I used to play css a lot this year,but when dod:s came out,
I never whent back :thumbs:
 
Here's a tip, forget your K/D ratio and focus on map objectives. Think of a T team getting owned on Dust because they camp spawn every round - the best scoring T players will be the ones actually causing the team to lose all the time, by camping their spawn or the underpass for a few kills before they die, every round, without fail.

The people with terrible K/D ratios will be the only ones giving the team a chance of winning, by rushing, trying to get the bomb to site, etc. but getting blowtorched every round with hardly any kills, because a hefty chunk of the team is back at spawn shit-scared to die.

So much of the lame play in public servers is, I find, because people are scared to die. Rush and kill 4 people and you give your team a fantastic chance of winning, all by yourself. Camp and kill 4 people and you might end up being the last person alive on your team....but you'll be the last person alive on your team and what chance do you have of winning then?

Of course, when your role in the map is defensive then waiting and hiding can give you just as good a chance as charging, as long as you do it as a team. But if you go against your objective, eg. camping as T on a bomb map, then you're just asking the enemy to wipe the floor with you.

I agree 100% there mate, it annoys me so much that you get stuck with idiots that care more about their score then actually attempting the map objectives. Although sometimes, on rare occassions, you get a decent team which follow you in with a rush and don't stop and you usually pwn CT tbh :)
 
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