Ive Gotten This Before But I Forgot the Fix, All help is appreciated

S

Sami

Guest
** Executing...
** Command: "c:\valve\steam\steamapps\xxx\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\valve\steam\steamapps\xxx\half-life 2\hl2" "C:\Valve\Steam\SteamApps\xxx\half-life 2\hl2\maps\In Progress\ANIADVN1-p1a1"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\valve\steam\steamapps\xxx\half-life 2\hl2\materials
Loading C:\Valve\Steam\SteamApps\xxx\half-life 2\hl2\maps\In Progress\ANIADVN1-p1a1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4..Brush 76342: WARNING, microbrush
.5...6...7...8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2064.0, -2304.0, 1072.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76342:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2080.0, -2286.4, 1074.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76342:

ProcessBlock_Thread: 0...1...2...3...4..Brush 76342: WARNING, microbrush
.5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2064.0, -2304.0, 1072.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76342:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2080.0, -2286.4, 1074.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76342:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Valve\Steam\SteamApps\xxx\half-life 2\hl2\maps\In Progress\ANIADVN1-p1a1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\valve\steam\steamapps\xxx\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\valve\steam\steamapps\xxx\half-life 2\hl2" "C:\Valve\Steam\SteamApps\xxx\half-life 2\hl2\maps\In Progress\ANIADVN1-p1a1"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\valve\steam\steamapps\xxx\half-life 2\hl2\maps\in progress\ANIADVN1-p1a1.bsp
Error opening c:\valve\steam\steamapps\xxx\half-life 2\hl2\maps\in progress\ANIADVN1-p1a1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\xxx\half-life 2\hl2\maps\In Progress\ANIADVN1-p1a1.bsp" "c:\valve\steam\steamapps\xxx\half-life 2\hl2\maps\ANIADVN1-p1a1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 
not sure about the mapping but you might want to take your steam username off a public forum:);)
 
no worries, hopep someone with more knowledge on the actual question comes along now:D - bump
 
I'm pretty sure what you have to do is copy the coardnets that it says on the compile, put them into hammer (the option is under View) then delete the offending micro brushs. I think you get those from doing vertex movements that the system dosn't quite like.



EDIT Actually....you can use that brush ID. In hammer its the go to brush number (CTRL + SHIFT + G) option.
 
Wow. I love the internet. It worked and thank you for your help!
 
Back
Top