JKIII gone gold

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......Thought you should know, Jedi Academy has gone gold...
/me scatches dick
Bye!
 
Jedi Knight Academy, like Jedi Knight Outcast has no true online lastability. Some mistakes have been made again, old one's have been fixed and new ones created.

Siege might be good, that's about it.

I ran the largest UK JK2 community and was a co-founder of http://www.4jedi.com so I have confidence in what I'm saying.

I've made my mind up now to stick to HL2 MP.
 
I agree with D33 :D

JK2 was great before certain people started playing, and before another certain person joined 4J
 
Well, i persoanlly can't wait. Im about to preorder a new game, and i'm not sure if I should get jk3 or nfl fevr 2004.
 
JK3 is good, but its too similar to JK2 to be worth it really, it feels more like an expansion pack.
There are loads of small improvements, but it feels too much like you're just playing extra bits of JK2
 
It was originally planned as an expansion but since there was soooo much new shtuff they decided eh, why not make it a whole new game. On the same freakin engine @_@
 
JK3 doesn't exist, it should be created sometime around 2005. You guys mean JKA. :)
 
Curious question: Has JKA changed engine since the first screenshots? If it havent, I aint touching it with a pair of plyers from 20m distance...
 
dawdler - no but then no big name developer would start on one engine, do loads then start on another engine anyway.
 
Originally posted by dawdler
Curious question: Has JKA changed engine since the first screenshots? If it havent, I aint touching it with a pair of plyers from 20m distance...

Whats wrong with the Quake 3 engine?
 
the quake III engine is reminding me of the half-life engine in the way that there discovering so many new things about it and just now are heavily modifying it to make next gen. titles
 
Lol, what rubbish.

Its to with the hardware, not the engine, the engine could ALWAYS do that, but tech is only now taking avantage of it.
 
Originally posted by Mr.Magnetichead
Whats wrong with the Quake 3 engine?
Have you looked at the images? It looks like HL. We can do BETTER (and I have seen it, saw some VERY pretty images) stuff in HL!!! Quake 3 is ancient stuff... For a game that just went gold, its far to old.
Unless they have completely remade it that is. Elite Force II did some pretty neat stuff with it.
 
i'd say these look pretty good....


914574_20030730_screen010.jpg


jedi_screen001.jpg
 
Originally posted by dawdler
Have you looked at the images? It looks like HL. We can do BETTER (and I have seen it, saw some VERY pretty images) stuff in HL!!! Quake 3 is ancient stuff... For a game that just went gold, its far to old.
Unless they have completely remade it that is. Elite Force II did some pretty neat stuff with it.

Once again you show your lack of knowledge in the field of games and their engines.
 
Erm I think Quake 3 was slightly better than the origanal HL engine. However, all engines have potential to take advantage of newer hardware. Thats why Q3's engine is still being used, also its a free code now, so indie developers can use it :) . Its a reliable base to cut your programming teeth on :)
 
Originally posted by Mr.Magnetichead
Once again you show your lack of knowledge in the field of games and their engines.
Tell me where exactly this lack of knowledge is.
Look at these screens:
http://www.hl-nightwatch.net/media.php?type=level
Then go look at the JKA screens at lucasarts. Lets ignore the fancy lightsabers (I admit, those are the prettiest ever seen, though I havent seen KOTOR in action yet) and focus on the terrain engine. The Quake 3 engine shows its age, clearly... Is there any big difference? A bit more lighting. Slightly larger levels (though I assume JKA uses the Q3 Arena engine, so its a bit false to state its original Quake 3. If they do use it, my bad). And the fogging of course, that's better... But take the HL engine and modify it today for half a year, and you got an engine rivaling it.
Point being, JKA is a very weak game in its base, that is, the engine. It would have gained immensly by using something like the Unreal 2 engine and the like.

Edit: and my experience on JKA where based on earlier pictures, the ones at the lucasarts are prettier, but not by much.
 
Actually if you bothered to do any research on why the Quake3 engine was being used it's because the development team is more familiar with it and can improve immensly on what they did in JK2 rather than starting totally fresh on a brand new engine.

The only problems with JKA is that
a) It has no long term lastability, like JK2.
b) All of the top JK2 clans and players will once again dominate in JKA cause the bloody combat system is the same, bar a few minor tweaks.
c) Because of B it's going to be highly mundane.
 
Originally posted by D33
Actually if you bothered to do any research on why the Quake3 engine was being used it's because the development team is more familiar with it and can improve immensly on what they did in JK2 rather than starting totally fresh on a brand new engine.
Everyone have to start fresh sometimes... And I got nothing against actually using the Quake 3 engine, but the way they are using it is bad. Picture 2 background is nothing that should exist in a game in mid 2003. 4 is a big block. 9 is an excellent example of too low polybudget. 11 shows a extremely poorly made starship, courtesy of Q3 level modelling. I wont even describe whats wrong with 15. 16 reminds me of Quake. 19... *urk*. Then there's actually a few pretty views, the starship on 34 is VERY neat. Then one see 37... *double urk*. 42 is typical Quake modelling. And overall, ALL of them have below average texturing (worse than JKII), some of it is pretty lousy.
If they were familiar with it, and thought they could "improve immensly", I say they failed. Though I think its a simple matter of polycounts. They thought to much on old Quake 3 and JKII level design. Nothing is really upped (except possibly characters), but modern hardware can do so much more.

(numbers referring to images on http://www.lucasarts.com/products/jediacademy/)
 
Originally posted by D33
Actually if you bothered to do any research on why the Quake3 engine was being used it's because the development team is more familiar with it and can improve immensly on what they did in JK2 rather than starting totally fresh on a brand new engine.

and of course knock it out in half the time ;)
 
I must stess that I ain't trying to defend the developers, if anything they failed to look at the long term view of JK2 multiplayer and have done so again with JKA. Bar Siege.

With my old JK2 clans reputation as one of the best I'd of loved to of continued in JKA but tbh it's obvious HL2 is where it's at so this is where I'm staying :)
 
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