Just got my first job in the games industry!

Iced_Eagle

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I'm officially a programming intern at Airtight Games working on
*censored*
:cheese:

I start this Wednesday, and I'm super pumped! :D

Just thought I'd share my excitement with all of you.

:bounce:
 
Awesome :D Congratz!!! I actually have a friend at Digipen, but hes a freshmen so you probably dont know him.
 
Grats man.

They are going to need all the new talent they can get after the disaster that was Dark Void.
 
so you won't get paid for first two months, right

Edit: oh cool, you gonna work with kim
 
I was almost expecting this to be a "I've become a game tester!" sort of thread.

I was going to give you my condolences, but instead you receive my congratulations!
 
Apparently game tester is quite hard to achieve.

Congrats anyway though man. Soon you'll have my dream gamer job at IGN!
 
Good job!

Always fun to meet a fellow game dev ;)

Best of luck and its so worth being excited for!
 
Congratulations man, that's awesome. Do you plan on being a lead developer of your own big game one day?
 
Congrats man, I know you've been working hard towards this for a long time, best of luck to you!
 
Prepare for disillusionment with the industry! Oh and nice work.

As a student at DigiPen, I'm pretty sure I can take anything at this stage and I've already lost a lot of that outside the looking glass feel to everything. I've already been through the fire in a "safe" environment, so getting paid eventually will be even better.

Thanks for the good wishes guys! I'll let you know the latest happenings of things, and what project I'm working on when I can. :thumbs:

And I will say that personally I think Crimson Skies is awesome! Easily one of my favorite games to play on Xbox Live.
 
As a student at DigiPen, I'm pretty sure I can take anything at this stage and I've already lost a lot of that outside the looking glass feel to everything.

Just be glad your first job wasn't for an inexperienced startup studio like mine. The things I saw.... the things I saw...


/shudders


Congrats!
 
Just be glad your first job wasn't for an inexperienced startup studio like mine. The things I saw.... the things I saw...


/shudders


Congrats!

Big Rigs: Over the Road Racing
 
Damn, didn't know there are three or four game devs in here, Oh and like a broken record I congratulate you.
 
And I'll be the broken record and say thanks :)

Glad to see there's other devs on here, and hopefully in the future there will be some more too!
 
Congrats bro! Good luck with your career and all that.
 
Its good fun man, was on a flash game development myself, good laughs all round unless you have a heavy workload that is.

I take it your being trained ?
 
So are you still in orientation, or have they given you assignments? How do they delegate work like that? Are you working on an engine, models, animation (I have no idea how this process works, so I'm shooting in the dark). I had a friend who did that sort of thing, and he'd tell us about his day, coding the way the mushroom flattens/moves and dust/spores come out when the player jumps on it, for example, and other random things like that, which give a game it's atmosphere (but not the type of thing that you would think someone actually spent a day on, perfecting).
 
Its good fun man, was on a flash game development myself, good laughs all round unless you have a heavy workload that is.

I take it your being trained ?

Hm, it depends on your definition of "trained". Essentially, they'll teach me how to work with the technology I'm given, but everything is really going to be self-teaching and I have to solve the problems given to me. Most of the knowledge I got from working at my school. However, I'll have tons of people there who I can talk to and ask for when I get stuck, or need to clarify things. But there isn't formal training per-say.

Adabiviak said:
So are you still in orientation, or have they given you assignments? How do they delegate work like that? Are you working on an engine, models, animation (I have no idea how this process works, so I'm shooting in the dark). I had a friend who did that sort of thing, and he'd tell us about his day, coding the way the mushroom flattens/moves and dust/spores come out when the player jumps on it, for example, and other random things like that, which give a game it's atmosphere (but not the type of thing that you would think someone actually spent a day on, perfecting).

I'm not sure how the company is going to work in terms of giving out work. I'm going to be focused on code things though (implementing new cool things, bug fixing, optimizing, etc).
 
However, I'll have tons of people there who I can talk to and ask for when I get stuck, or need to clarify things. But there isn't formal training per-say.
Here is some sweet ****ing advice that might really help you:

When you can't figure something out, ask yourself the question you were going to ask them. Maybe say it to yourself, and really flesh the question out, like you were making a proper and detailed post on these forums. Occasionally, I find that by the time I have written a post on here, I sometimes figure out the answer to my question, simply from thinking about it and seeing all the facts there in front of me.

My brother and his wife are programmers, and he once told me [he gets annoyed] because people always ask him things but don't try to figure it out on their own. Then my sister-in law mentioned that a university professor she knew would say the same thing [in the above paragraph], basically.
 
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