Killing Day...

BabyHeadCrab

The Freeman
Joined
Dec 2, 2003
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the animations, the detail, even if it is rendered over... i'm astonished. If you observe the lighting on the statues or the constantly varying animations on the duel gun fighting you will find that it's unlike any shooter you've played before. The amount of immersion consant animation blending/varying can provide is down right awesome. I know it's brief and inconclusive but I hope more FPS games go on this trend. What I was brought back to was Perfect Dark and Goldeneye for N64 (albiet this is a ps3 game and not in any way involved with Rare) but the innovation in shoot-out style reminds me of the times when we had seen nothing like a fps as flavorfull as PD or Goleneye

http://media.ps3.ign.com/media/748/748469/vids_1.html

All I can say is I really hope there is innovation in gameplay style and more breakthroughs in the next generation of consoles, tbh I was thourougly unimpressed with the current gen consoles, and can only hope a certain amount of rebirth and excitment can be brought with the technology.
 
I remenber a old trailer and I liked that too that the hands are not static like in all the fps

looks cool
 
<RJMC> said:
I remenber a old trailer and I liked that too that the hands are not static like in all the fps

looks cool

adds a more realistic and immersive feel I reckon
 
looks great? Don't you mean looks un-f*cking-believable??? This is exactly the sort of thing I want from my first person shooters.

...is this only for PS3? Wow, that's a buzzkill.
 
wow did you see the detail of the marble statue
pity it looks like time crisis gameplay
 
john3571000 said:
wow did you see the detail of the marble statue
pity it looks like time crisis gameplay
just what i thought...
 
its rendered over............its gosta be. If it isnt then thats foocking amazing
 
looks great.. except the animations on the guys dying sucked
 
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