Homercidal
Newbie
- Joined
- Sep 23, 2003
- Messages
- 399
- Reaction score
- 0
Howdy. I'd like to use a func_door which if the player gets caught in the door it doesn't open back up, but gives him a lethal dose of death. (Lethal dose of Death??)
The door should be controlled by a timer, like it will open when button is pushed, and after a few seconds of being closed it will open back up again. I have the timing worked out, but if I put more than 1 Barney in the doorway, the door kills the first one and then opens up again. I want it to keep closing and killing!!
I could use another entity, as long as it can move, be controlled by a button and kill. I just have not found one that works the way I want so far.
The door should be controlled by a timer, like it will open when button is pushed, and after a few seconds of being closed it will open back up again. I have the timing worked out, but if I put more than 1 Barney in the doorway, the door kills the first one and then opens up again. I want it to keep closing and killing!!
I could use another entity, as long as it can move, be controlled by a button and kill. I just have not found one that works the way I want so far.