killing zone

Meyer

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Nov 21, 2004
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how do I create a zone where the player dies when he enters it?
 
create a brush - tie it to entity - "trigger hurt" and set the damage inflicted to a HUGE! value - so it doesnt matter what their health or armour situation is...if they are falling through it, make it a big brush or a huge number will also work..
 
how can I make the player fall through it? Or does the trigger automatically transform the brush into a non-solid or something?
 
if he is falling from a ledge or you open something beneath his feet - like by using a func_door...

the brush becomes non-solid once you tie it to the entity.
 
just thought I'd ask another question right here... how can I have the players spawn without weapons except a knive? And how do I place weapons you can pick up on the floor?
 
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