Killzone for PS3

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Dodo

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Has anyone seen "Killzone 2" for the PS3 ... its looking soo good.
The action... The explosions... it looks too good to be true.

check the video:
- http://media.ps3.ign.com/media/748/748475/vids_1.html

look at those screen's OMG !
- http://media.ps3.ign.com/media/748/748475/imgs_1.html

IGN for PS3: Killzone 2 said:
May 16, 2005 - This is just too damn good. There's no way, man. There's just no freaking way.

Something this amazing cannot be. It's a physical impossibility. I am incapable of eating the planet Jupiter with a plastic spoon and this game can't be real. It's way, way too awesome for life to handle it. Hell, I don't even think it can be CG. You know what? It probably doesn't even exist! I think we just imagined it, so let's just blindly carry on with our lives, eh? But then again...
If the Killzone 2 video shown at Sony's E3 2005 press conference was made entirely from the in-game engine and does indeed represent the power of PlayStation 3, look the hell out.


It begins with ISA forces rapidly descending down from a pristine sky onto an entrenched Helghast army that has taken hold of a now ruined city. Our eyes sharpened. Our hearts quickened. Our blood tingled. We could hear the battle cries of a thousand brave warriors throughout time ringing in our ears. Any bastard that doesn't lay down and submit when we land is going to die and die damn hard. We're going to fly straight in there and kick the holy hell out of those dirty mutated sons of bitches.

As the clouds whip past and the stabilizing engines of our flying dropship fire to slow our fall, we're hit in the face by a heavy World War II sensation. Much like the battle hardened men who road bravely aboard Higgins Boats were ready to face the worst threat of our time, these fictional boys of the future are about to stride into the jaws of hell and rip the devil's tongue straight out of throat.

And so the oddly helmet-less heroes of the ISA descend through rocket and machine gun rounds, but not all of the boats make it. One gets tagged by a stray missile and careens right into a nearby building, lighting up the world with brilliant streak of burning death and then darkening it with a wretched plume of deep black smoke. The dropship we're focused on does land, however, and our hero loads a grenade shell into his weapon and leaps over the rail to kill the hell out of the enemy.

Heavily scripted action governs progression as the men shoot their way through enemies at all angles. Up and down, people are dying and the landscape becomes littered with corpses, the wounded, the broken, and the shattered remnants of civilization. It's an utterly astonishing site of horror that combines the sharp grit of Saving Private Ryan with the distinct futuristic clarity of one of StarCraft's many stylized CG battles. As the demo rolls on we're treated to flamethrowers, barrages of missiles, vicious death scenes and elaborately laid out firefights. It's amazing, but perhaps a bit too amazing.

Look, we want it to be real. We honestly do. If it is, we'd feel complete -- whole. But we have suspicions we simply cannot shake.

In August of 2004 this editor visited the offices of Guerilla in Amsterdam. There team members admitted that Killzone 2 development was well underway, but that they did not intend to release on PlayStation 3 and that they had, in fact, not even been provided with PS3 development kits at the time. That means that between August of 2004 and May of right now, Guerilla received tools and made a game for a system they knew pretty much nothing about -- a game that is as ridiculously polished as this one, no less. I don't care how fantastic of a developer your company might be, something like that just doesn't happen.

We're inclined to mistrust Killzone 2's gameplay legitimacy even further because of the way the video plays out. No shooter in existence features characters that do exactly the right thing at exactly the right time all the time. It seems as if the entire Killzone 2 showing was like a wish that did not waver, not even once. Then there's the way the control seems suspiciously fast to be done on analog sticks. The circumstantial evidence is just too much to ignore, you know?

All that being said, I cannot in good faith tout Killzone 2 as the best looking game ever because I really don't think it's a real game yet. But it sure is one hell of a CG sequence that, if in anyway happens to be representative of the final product, shows us what next-generation shooting should be like.

We've got the full movie and a few pieces of early art assembled in our media page below. Check those out when you a get a chance and marvel at what great scripting and proper art direction can accomplish for a game.

...let's just all keep our fingers crossed !! :p
 
There is threads on this already.

*Closed*
 
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