99.vikram
Tank
- Joined
- Apr 15, 2006
- Messages
- 4,321
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What the thread title says. I know this has been done a hundred times before, but hopefully there won't be any fanboyism this time round since both these games are in the distant past.
I recently reinstalled both Q3A and UT and have been playing a LOT of deathmatch, on LAN and online. Here's what I think:
Movement feels much better in Q3A. It's also the prettier game. Higher poly counts, great use of shaders, sharp textures and lots of player models. Plus, every weapon feels different and useful - no redundant weapons at all. And the maps are works of art, with curves and decorations here and there, and most of them having theme - gothic, sci-fi etc. If id had released Quake 3 with more than 20 maps which didn't share the same look, then it's no contest. Q3A looks better, plays faster and feels more polished than UT.
HOWEVER that didn't happen. UT blows Quake 3 out of the water with it's varied set of slower paced maps and it's quirky, interesting weapons. Because of the weapons and mutators alone UT has more depth than Q3A. Thanks to UnrealEd, a noob like me can try his hand at mapping. And who doesn't like to hear "Rampage" while playing?
Winnar = UT.
I recently reinstalled both Q3A and UT and have been playing a LOT of deathmatch, on LAN and online. Here's what I think:
Movement feels much better in Q3A. It's also the prettier game. Higher poly counts, great use of shaders, sharp textures and lots of player models. Plus, every weapon feels different and useful - no redundant weapons at all. And the maps are works of art, with curves and decorations here and there, and most of them having theme - gothic, sci-fi etc. If id had released Quake 3 with more than 20 maps which didn't share the same look, then it's no contest. Q3A looks better, plays faster and feels more polished than UT.
HOWEVER that didn't happen. UT blows Quake 3 out of the water with it's varied set of slower paced maps and it's quirky, interesting weapons. Because of the weapons and mutators alone UT has more depth than Q3A. Thanks to UnrealEd, a noob like me can try his hand at mapping. And who doesn't like to hear "Rampage" while playing?
Winnar = UT.