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L4D is not a scary game. Scariness is for slow games, which isn't Left 4 Dead. For any player who has played FPS's just a little bit, enemies are spotted nearly instantly when they are in visibility, no matter if it's the No Mercy subway or a very bright area.It's just not as scary to be pounced upon by a hunter in broad daylight, in an atmosphere which features far fewer shelters of darkness for such creatures to lie in wait.
This is very true. Probably the wisest thing in that article.The biggest concern with this upgrade is that the maps themselves may come to seem much less like real locations. It remains to be seen whether the map randomization feature will be on level with a Hellgate-style f*ck-up with bland repeating corridors and featureless layouts or whether the maps will be as organic and realistic as one created by dedicated map designer.
Beyond the randomization, the daylight atmosphere removes the contrast between light and shadow, and it is feared that the only way for players to navigate through these maps is by being funnelled through an extremely linear map, rather than intuitively running towards lighted, or safe-looking areas in a wide open area.
I'm thinking it will be a good game, keep the same game mechanics and just add on to it and I'll buy it. I have a feeling they will be released over XLA as well and as an extension for L4D on Steam. Hopefully I'll have it in a box though, I don't have Live.
I'm actually really, really excited for L4D2. I find the daylight level we've seen actually creepier than any of the campaigns in L4D (Would it be L4D1 now? Who knows...)
Im still exited about L4D2 and all, And i think the Conman looks pretty cool. but I don't really have the money to pay full price in the. Money will be tight this year. I might wait for a sweet weekend deal or something.
I'm with you on that one. Although it was nice to have a black guy without a deep voice for once, the characters in L4D2 seem a lot more interesting and... well, characterised. At least at first glance. I can't wait to see what sunny rag-time zombie apocalypses are like.I feel like I'm the only one who much prefers the setting and characters of Left 4 Dead 2, not that I enjoy the idea of paying another $50 when I feel like the first game never got the attention it deserved.
I think people have always expect Valve sequels to revolutionise the game in some way. Half-Life 2 was a huge improvement over Half-Life in many ways and Team Fortress 2 was radically different to Team-Fortress while Left4Dead 2 isn't. Valve have always tried to make the sequels better in nearly every way yet somehow it doesn't feel that way with L4D2.
Come on. Don't tell me that Counter-Strike: Source, Counter-Strike: Condition Zero, Day of Defeat: Source, Half-Life: Source and Half-Life 2: Episode One were improvements or radically different. It's not like Valve hasn't done it before.
I think everyone hates this game because there is only one white person in it and hes a retarded redneck. Everyone is racist and thats why nobody likes this game.
I think everyone hates this game because there is only one white person in it and hes a retarded redneck. Everyone is racist and thats why nobody likes this game.
Come on. Don't tell me that Counter-Strike: Source, Counter-Strike: Condition Zero, Day of Defeat: Source, Half-Life: Source and Half-Life 2: Episode One were improvements or radically different. It's not like Valve hasn't done it before.
700 dumb posts.
over 6000 valve customers have signed up to the Group L4D2 Boycott.
so you are saying, all those people are stupid ?
over 6000 valve customers have signed up to the Group L4D2 Boycott.
so you are saying, all those people are stupid ?
over 6000 valve customers have signed up to the Group L4D2 Boycott.
so you are saying, all those people are stupid ?
there is nothing remotely appealing or ‘cool’ about a chainsaw and a frying pan.... it is pointless in that it merely layers very thin coats of substance on a game already significantly lacking it! I think you’re an idiot.
Its a matter of how much L4D content is worth to each person. The problem with L4D is that while 5 new campaigns seem massive if you break them down into individual levels, they don't really feel huge when you're playing. Given the nature of the game people will blaze through levels in 3 - 5 minutes tops, that means that those 4 or 5 campaigns got a whole lot shorter.