Ladders won't work

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EndTwist

Guest
Alright, I've followed THIS tutorial, but it doesn't seem to work. :(

I make a brush, texture it with the ladder texture, and apply func_ladder to it, but I can't seem to climb it? Am I supposed to set the ladder in a special place/way?

Also, I'm doing this for HL2DM, but I didn't think it would be any different, since its all the source engine...
 
someone who posted a comment on there said:
For everyone who can't get this to work: Create a new entity, func_useableladder. Place it where you want the bottom of the ladder to be, then right click > properties, select End, and edit the coordinates until the top is where you want it to be. A bit tougher, with more trial and error, but it works.

Couldn't find the more in depth tutorial for you though, explains ladders in source in more detail.
 
I still can't seem to get it to work. If you could find/try to find that tutorial, that would be great.
 
EndTwist said:
I still can't seem to get it to work. If you could find/try to find that tutorial, that would be great.
its one that explains more about the new way of making ladders.
 
http://www.valve-erc.com/srcsdk/Levels/ladders.html

func_useableladder replaces the old ladders

This was the first thing I experimented with. The oddity is that it's a point entity represented by two player-sized boxes. When spawned, you'll see one box. Click on the circle in the middle and drag to see the other box underneath. It doesn't seemt to matter which box you make the 'bottom' of the ladder or which the "top'.

1. the path between the two boxes must be clear. I don't know if the WHOLE red area enclosing the two boxes must be clear, or just the volume described by a player-sized box moving the along the line between your two markers. This would make a big difference with some oddly slanted ladders.

2. to attach to the ladder, the player be in the volume described by the path between the boxes AND must touch a prop_static, remaining in contact with it as he moves along the ladder path or else he'll detach.

I've had success with ladders at a yaw (tipped left or right but still flat against the wall), but I haven't tried an extreme slant (forward or back).


info_ladderdismount is explained sufficiently by the link
 
Looks like someone posted before I did. I'll check out that link.
 
EndTwist said:
I don't quite understand that comment about func_usableladder. I'm a mapping n00b, so this is ticking me off a little.

place an entity of that name

if you have aim, i'll send you my file
 
I got it working, but I'm getting a so-called "sticky ladder" problem. You can get to the top of the ladder, but you can't get off without jumping...any help?
 
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