leaked

tobbe_slayer

Newbie
Joined
Dec 31, 2004
Messages
51
Reaction score
0
hi
i have a leak on my map.. how can i find it?
and i have some wierd text coming in the compile.. i post it so you maybe can help me with my problems.
COMPILE WINDOW:

** Executing...
** Command: "c:\program\valve\steam\steamapps\tobias_hansson\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike" "C:\Program\Valve\Steam\SteamApps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike\materials
Loading C:\Program\Valve\Steam\SteamApps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-861.04 -493.00 -35.49) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63774 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (63774 bytes)
Error! To use model "models/props/de_piranesi/pi_orrery.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/de_piranesi/pi_orrery.mdl"!
Placing detail props : 0Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
.Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
.1...2...3...4...Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
5Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
...10
Writing C:\Program\Valve\Steam\SteamApps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.bsp
7 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\program\valve\steam\steamapps\tobias_hansson\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike" "C:\Program\Valve\Steam\SteamApps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.bsp
reading c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.prt
LoadPortals: couldn't read c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.prt


** Executing...
** Command: "c:\program\valve\steam\steamapps\tobias_hansson\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike" "C:\Program\Valve\Steam\SteamApps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.bsp
No vis information, direct lighting only.
1603 faces
106291 square feet [15305928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 1689/65536 13512/524288 ( 2.6%)
planes 3114/65536 62280/1310720 ( 4.8%)
vertexes 2540/65536 30480/786432 ( 3.9%)
nodes 972/65536 31104/2097152 ( 1.5%)
texinfos 147/12288 10584/884736 ( 1.2%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1603/65536 89768/3670016 ( 2.4%)
origfaces 921/65536 51576/3670016 ( 1.4%)
leaves 974/65536 54544/3670016 ( 1.5%)
leaffaces 1934/65536 3868/131072 ( 3.0%)
leafbrushes 84/65536 168/131072 ( 0.1%)
surfedges 13162/512000 52648/2048000 ( 2.6%)
edges 7009/256000 28036/1024000 ( 2.7%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 472/32768 4720/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8808/65536 17616/131072 (13.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 317468/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2616/393216 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1768 ( 0.1%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 63774/4194304 ( 1.5%)
==== Total Win32 BSP file data space used: 845606 bytes ====

Linux Specific Data:
physicssurface [variable] 63774/6291456 ( 1.0%)
==== Total Linux BSP file data space used: 845606 bytes ====

Total triangle count: 6158
Writing c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program\Valve\Steam\SteamApps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.bsp" "c:\program\valve\steam\steamapps\tobias_hansson\counter-strike source\cstrike\maps\aim_garden.bsp"
 
go to 'map' -> 'load pointfile'
I think it asks if you want to load the default - click yes...

A red line will appear - follow it and it should show your leak - can even be a 1 unit gap so zoom in as well
 
Back
Top