DigiQ8
Tank
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- Jul 6, 2003
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A new Left 4 Dead 2 patch has been released earlier today, the major changes include:[br]
Gameplay:
SDK:
The full changelist is here.[br]
In other news, last week in CES Valve and Razer demoed the Razer & Sixense "Ultra Motion Controller" for PCs with Left 4 Dead 2 to show us how easy it was to chop zombies with it. For more info and a video, click here.
Gameplay:
- Fixed where last round of upgraded ammo didn't have upgrade effect
- Jockeyed survivor now glows for infected team in all cases
- Charger now applies a small amount of damage when charging through physic props
- Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
SDK:
- When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
- Changed base.fgd default skybox to one that exists in L4D2
- Added env_instructor_hint to fgd, as well as content/game icon images
- Deadline URL fix
The full changelist is here.[br]
In other news, last week in CES Valve and Razer demoed the Razer & Sixense "Ultra Motion Controller" for PCs with Left 4 Dead 2 to show us how easy it was to chop zombies with it. For more info and a video, click here.