Level unlit

rkef

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I created a small room, added an info_player_start and an info_player_terrorist entity. The map compiles, and runs fine, but it ignores any lights I've placed, giving me the console message "Level unlit, setting 'mat_fullbright 1'".

Can anyone shed any, um, light on this problem :laugh:? I'm mostly interested in coding, but I'd like to be able to put simple maps together, to test various concepts. Plus, this should be fun to play with, until Valve releases the rest of the SDK.

Thanks!

[EDIT] I noticed this error while compiling: "Memory leak: mempool blocks left in memory: 49". Related?
 
Do you have the "extra" radio button selected in the "rad" group in the compile dialog? If you do, just use normal and it should light your map.

~SkilledNewbie
 
SkilledNewbie said:
Do you have the "extra" radio button selected in the "rad" group in the compile dialog? If you do, just use normal and it should light your map.
It's set to "No", but thanks for the suggestion :).
 
Sounds like your filling it with dynamic lights and forgetting regular lights.
 
And it shouldn't have an info_player_start.

Just the counter-terrorist start and the terrorist start.

I had the same problem, thanks Fenric!
 
rkef said:
SkilledNewbie said:
Do you have the "extra" radio button selected in the "rad" group in the compile dialog? If you do, just use normal and it should light your map.
It's set to "No", but thanks for the suggestion :).
Wow, I must have been really tired, to have misread that.

Thanks to everyone for the help!
 
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