light_environment, why so dark?

E

EvilDisc

Guest
Okai, im making a map, and the map is a outdoor big and high map. And I added a "light_environment" to the top of the map. But the map gets very dark, what should i do to avoid that? :angry:
 
You need to adjust the brightness and the ambient lighting values in the light_enviroment entity.
 
You should also change the pitch. The default is 0. That means the light is just pointing straight across the horizon, and not down towards your map. Change it to -75 or something around there.
 
make sure you already have a skybox texture above it aswell, it wont light up without it (or so i think.. could be wrong here :eek: )
 
Okai I got it. It works perfect, but the compile time was 4x as long :p
Is that normal?
 
well the more lights you add the longer it will take to compile, it's most likely this was your first light? So it will be a lot longer.
 
you can also use the pitch to light up your map... thats what i use for my css maps :D
 
well the pitch is the direction that the brightness will be facing... i bit light the Light_spot
I have myne as -90 so that it is facing down
and try having the Ambiant on high as well :thumbs:
 
Just to tell you WHY it takes more time to compile;
When it compiles it calculates all the static shadows in your map (Aka, most of the shadows you'll see). The more light you add the more light it'll have to take into concideration when adding shadows/light to the .bsp finished map.
 
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