Z
Zalbag
Guest
Okay, I'm sure this is a long shot posting this up here...but I thought I'd see if I could get any good feedback from you guys.
Since support for the mod community is still practically non-existent for some of the more in depth questions about conversions etc., I've been looking into a more roundabout solution to the whole conversion process between lightwave 7.5 to HL2. I've used programs like polytrans and deep exploration in the past but so far have never really been successful with it. My main question is for all of you, have any of you heard about or have been able to successfully convert full lightwave files and scenes (or any major 3d package scene file for that matter) to XSI with minimal issues? Since HL2 will mainly be supporting XSI and all other 3d packages are pretty much up in the air support-wise at the moment, I am really looking to convert all models, UV data, and animation/rigs to XSI to guarantee proper conversion into the HL2 editor.
I have had pretty good success with preserving object data in between platforms, but animation is a totally different story. If any of you have information regarding this issue, I'd greatly appreciate it if you could help me out a bit or send me any links etc. Documentation on Deep Exploration animation conversion is very hard to come by. Thanks in advance! If I come up with anything, I'll be sure to post any solutions up as well
Since support for the mod community is still practically non-existent for some of the more in depth questions about conversions etc., I've been looking into a more roundabout solution to the whole conversion process between lightwave 7.5 to HL2. I've used programs like polytrans and deep exploration in the past but so far have never really been successful with it. My main question is for all of you, have any of you heard about or have been able to successfully convert full lightwave files and scenes (or any major 3d package scene file for that matter) to XSI with minimal issues? Since HL2 will mainly be supporting XSI and all other 3d packages are pretty much up in the air support-wise at the moment, I am really looking to convert all models, UV data, and animation/rigs to XSI to guarantee proper conversion into the HL2 editor.
I have had pretty good success with preserving object data in between platforms, but animation is a totally different story. If any of you have information regarding this issue, I'd greatly appreciate it if you could help me out a bit or send me any links etc. Documentation on Deep Exploration animation conversion is very hard to come by. Thanks in advance! If I come up with anything, I'll be sure to post any solutions up as well