Dr.breen
Newbie
- Joined
- Sep 8, 2004
- Messages
- 433
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I know this is not in HL's style but..........Ya know the way Halo's chapters are set out?(stay with me)
I mean once you have done a chapter you can easily go back and play again and next to the said chapter has boxes that are ticked to indicate whether you have done the level on easy normal or hard.
On top of that it could have numerous boxes to tick for challenges in addition to the Difficulty boxes, example where by you are given just the Grav gun for the whole level and thats it, and there could be others like no health packs or NO grav gun etc
People set these tasks for themselves anyway once they've completed them, so why not have the game set them and reward you for completing them? (Concept art, hidden movie etc)
You get what I mean though, even something as small as this could increase the replayability significiently.
But like I said it's not in HL's style...............OMG Listen to me!! I haven't even played the bloddy thing and I'm already trying to improve it!
Forgive me.
I mean once you have done a chapter you can easily go back and play again and next to the said chapter has boxes that are ticked to indicate whether you have done the level on easy normal or hard.
On top of that it could have numerous boxes to tick for challenges in addition to the Difficulty boxes, example where by you are given just the Grav gun for the whole level and thats it, and there could be others like no health packs or NO grav gun etc
People set these tasks for themselves anyway once they've completed them, so why not have the game set them and reward you for completing them? (Concept art, hidden movie etc)
You get what I mean though, even something as small as this could increase the replayability significiently.
But like I said it's not in HL's style...............OMG Listen to me!! I haven't even played the bloddy thing and I'm already trying to improve it!
Forgive me.